ISSN 1671-3710
CN 11-4766/R
主办:中国科学院心理研究所
出版:科学出版社

心理科学进展 ›› 2017, Vol. 25 ›› Issue (9): 1565-1578.doi: 10.3724/SP.J.1042.2017.01565

• 研究前沿 • 上一篇    下一篇

 视频游戏中的化身认同

 衡书鹏; 周宗奎; 孙丽君   

  1.  (青少年网络心理与行为教育部重点实验室;
  • 收稿日期:2016-10-11 出版日期:2017-09-15 发布日期:2017-07-14
  • 通讯作者: 周宗奎, E-mail: zhouzk@mail.ccnu.edu.cn E-mail: E-mail: zhouzk@mail.ccnu.edu.cn
  • 基金资助:
     国家社科基金重大攻关项目(11 & ZD151), 华中师范大学中央高校基本科研业务费重大培育项目(CCNU14Z02004), 北京师范大学中国基础教育质量监测协同创新中心自主课题(2016-04-003-BZK01)。

 HENG Shupeng; ZHOU Zongkui; SUN Lijun

 HENG Shupeng; ZHOU Zongkui; SUN Lijun   

  1.  (Key Laboratory of Adolescent Cyberpsychology and Behavior, Ministry of Education; School of Psychology, Central China Normal University, and Hubei Human Development and Mental Health Key Laboratory, Wuhan 430079, China)
  • Received:2016-10-11 Online:2017-09-15 Published:2017-07-14
  • Contact: ZHOU Zongkui, E-mail: zhouzk@mail.ccnu.edu.cn E-mail: E-mail: zhouzk@mail.ccnu.edu.cn
  • Supported by:
     

摘要:  化身认同是个体在使用和体验游戏化身的过程中, 自我知觉发生暂时性改变, 并与化身在情绪和认知上的联系暂时加强的心理现象, 它为理解化身效应提供了新视角。目前, 化身认同的测量模型主要有三维和四维结构模型, 其神经机制也得到初步揭示。影响化身认同的因素主要包括游戏自身特点和个体因素。影响效果方面, 化身认同与游戏体验、游戏成瘾、攻击行为和自我同一性的关系是目前关注的焦点。未来的研究, 仍需深入探讨化身认同的概念与结构, 研发更加有效的测量工具,拓展研究方法,丰富研究变量,并加强应用研究。

关键词:  化身认同, 测量模型, 神经机制, 影响因素, 影响效果

Abstract:  Avatar identification is conceptualized as a temporary shift in players’ self-perception by adopting aspects of the identity of a video game avatar, which consists of temporary loss of self-awareness and heightened emotional and cognitive connections with an avatar, and provides us with a new perspective for understanding the avatar effect. In previous studies, the main testing models of avatar identification consist of the three-dimension and four-dimension structure. Its neural mechanism have preliminary been revealed. As to its antecedents, previous studies have mainly investigated games’ characteristics and individual factors. In terms of outcome variables, existing researches have mainly focused on the effects of avatar identification on game experience (flow state, self-presence and enjoyment), game addiction, aggressive behavior and self identity. On the basis of literature review, we point out that future research should make a thorough inquiry on the concept and structure, develop more effective measuring tools, broaden study methods and variables, and strengthen application research.

Key words: avatar identification, measurement, neural mechanism, antecedents\ consequences

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