ISSN 0439-755X
CN 11-1911/B
主办:中国心理学会
   中国科学院心理研究所
出版:科学出版社

心理学报 ›› 2026, Vol. 58 ›› Issue (6): 1132-1142.doi: 10.3724/SP.J.1041.2026.1132 cstr: 32110.14.2026.1132

• 研究报告 • 上一篇    下一篇

虚拟现实学习环境对外语词汇产出的影响:来自行为和脑电的证据

刘聪1, 刘秋霞1, 祝梦蕊2, 焦鲁1, 王瑞明3   

  1. 1青岛大学教育科学学院/脑认知与语言学习实验室, 山东 青岛 266071;
    2西安交通大学外国语学院, 西安 710049;
    3华南师范大学心理学院/心理应用研究中心, 广州 510631
  • 收稿日期:2025-09-25 发布日期:2026-04-28 出版日期:2026-06-25
  • 通讯作者: 王瑞明, E-mail: wangrm@scnu.edu.cn
  • 基金资助:
    国家社会科学基金一般项目(25BYY080)资助

Effects of virtual reality learning contexts on foreign language word production: Behavioral and EEG evidence

LIU Cong1, LIU Qiuxia1, ZHU Mengrui2, JIAO Lu1, WANG Ruiming3   

  1. 1School of Education Science / Brain, Cognition, and Language Learning Laboratory, Qingdao University, Qingdao 266071, China;
    2School of Foreign Languages, Xi'an Jiaotong University, Xi'an 710049, China;
    3School of Psychology / Center for Studies of Psychological Application, South China Normal University, Guangzhou 510631, China
  • Received:2025-09-25 Online:2026-04-28 Published:2026-06-25

摘要: 虚拟现实(virtual reality, VR)等人工智能技术的快速发展为促进外语词汇习得提供了新方法, 但目前尚未有研究考察VR学习环境如何影响外语词汇产出。本研究结合VR技术与脑电实验, 以传统图词环境为参照, 系统考察VR环境对外语词汇产出的影响及其背后的神经机制。行为结果发现, 在即时测试阶段, VR环境所学词汇的产出正确率高于图词环境, 但两者在延迟阶段没有差异。即时测试阶段的脑电结果发现, 相较图词环境, VR环境诱发更小的P200和LPC成分, 且脑电时频分析发现VR环境下出现更明显的m波抑制现象, 并伴随着q波能量减弱。研究结果综合表明, 与图词环境相比, VR环境利用感知觉-运动模拟提高词汇的具象化程度, 进而促进词汇检索与产出, 为具身认知理论提供实证支持。

关键词: 虚拟现实, 外语词汇习得, 词汇产出, EEG, 时频分析

Abstract: Vocabulary is the foundational unit of language, making word learning a key pillar of language acquisition. However, previous research has shown that word learning in a foreign language can present challenges for many individuals, particularly for adults. While some assumptions emphasize a critical period of language learning, other theories and empirical evidence point out that learning contexts play a key role. For example, compared to traditional classroom settings, immersive study abroad settings offer contextualized, real-life experience that can enhance foreign language learning outcomes. With the widespread promotion and development of innovative technologies, immersive virtual reality (VR) contexts may have similar effects given their ability to simulate language-enriching experiences through exposure to multiple types of sensory and motor information. However, very little is known about how VR contributes to foreign language learning, especially the novel word production.
The present study employed EEG technology to investigate how an immersive VR context affects novel word learning, particularly word production, and to compare these effects with those of a picture-word (PW) association learning context. During three days of learning sessions, 29 Chinese speakers were asked to learn German words, with half of words being learned in an VR context, and half via PW association context. Following three days of learning phases, participants completed the picture naming task to measure novel word learning on Day 4 and two weeks later. In the immediate post-test on Day 4, behavioral and EEG data were recorded, and in the delayed post-test two weeks later, only behavioral data were recorded.
The results of the immediate post-test showed that compared to PW-learned words, there was better behavioral performance on VR-learned words, along with decreased P200 (in the time window of 150-250 ms) and LPC (in the time window of 400-550 ms) amplitudes. Time-frequency representation analyses further revealed reduced μ power (8-12 Hz) and θ power (4-7 Hz) for VR-learned words relative to PW-learned words. However, the benefits of VR-learned words did not emerge in the delayed post-test.
Overall, the findings of the present study provide the first evidence that an immersive VR context with a rich sensory experience can have facilitative effects on novel word production. Our study also offers neural evidence for embodied cognition theory and social second language learning theory through immersive learning. It will be highly beneficial for our understanding of novel word learning if future studies continue to systematically investigate the effects of immersive learning contexts.

Key words: virtual reality, foreign word acquisition, word production, EEG