ISSN 1671-3710
CN 11-4766/R
主办:中国科学院心理研究所
出版:科学出版社

心理科学进展 ›› 2025, Vol. 33 ›› Issue (2): 322-335.doi: 10.3724/SP.J.1042.2025.0322

• 研究前沿 • 上一篇    下一篇

VR训练对轻度认知障碍老年人认知功能的影响及神经机制

昌思琴1, 黄辰1, 戴元富1, 蒋长好2   

  1. 1首都体育学院运动科学与健康学院;
    2首都体育学院运动脑成像研究中心, 北京 100191
  • 收稿日期:2024-03-20 出版日期:2025-02-15 发布日期:2024-12-06
  • 通讯作者: 蒋长好, E-mail: jiangchanghao@cupes.edu.cn
  • 基金资助:
    * 国家自然科学基金项目(No.32371132); 国家蛋白中心(北京)-北大分中心课题(No.KF-202102); 首都体育学院体育医学工程学新兴交叉学科平台研究项目(No.20230929)

Effects of VR training on cognitive function in older adults with mild cognitive impairment and its neural mechanisms

CHANG Siqin1, HUANG Chen1, DAI Yuanfu1, JIANG Changhao2   

  1. 1School of Kinesiology and Health, Capital University of Physical Education and Sports, Beijing 100191, China;
    2The Center of Neuroscience and Sports, Capital University of Physical Education and Sports, Beijing 100191, China
  • Received:2024-03-20 Online:2025-02-15 Published:2024-12-06

摘要: 轻度认知障碍(mild cognitive impairment, MCI)老年人是痴呆的高危人群, 然而其大脑仍具有可塑性。基于虚拟现实(virtual reality, VR)技术的训练干预有助于延缓MCI向痴呆的进展。VR训练能够改善MCI老年人的整体认知功能, 特别是记忆、注意和执行功能, 其干预效果受到沉浸程度、训练形式和任务内容等因素的影响。VR训练提高了MCI老年人大脑神经的活动效率, 表现为相关脑区激活程度的变化以及脑区间连通性的提高。VR训练有望成为MCI老年人认知改善的补充方法, 未来研究应明确VR干预的量效关系, 关注其长期效应, 并深入探索VR训练改善MCI老年人认知功能的潜在机制。

关键词: 虚拟现实, 轻度认知障碍, 老年人, 认知功能, 脑功能

Abstract: Elderly people with mild cognitive impairment (MCI) is a high-risk group for dementia. However, their brains retain structural and functional plasticity. Virtual reality (VR) based training can help delay the progression of MCI towards dementia.
VR training can improve the overall cognitive function, especially memory, attention, and executive function of MCI elderly people. There is considerable variation in the results of current research as to whether the effects of VR training to improve cognitive function in older adults with MCI are equal to or superior to interventions in traditional settings. The effect of VR training is influenced by factors such as immersion level, training form, and task content. Increasing the level of immersion in the virtual environment in VR training can increase the number of user interactions with the environment, access more information available for processing, and improve task involvement. Reducing the level of immersion is effective in reducing screen-sickness symptoms, improving the safety and sustainability of training. Combined VR training that includes both physical and cognitive training can improve the cognitive function of older adults with MCI by improving their instrumental activities of daily living (IADL), and parallel training is more effective than serial training. VR training tasks are varied, personalized content settings for VR training tasks are more likely to help improve cognitive functioning in independent individuals. At the same time, improving the authenticity and timeliness of the details in the task situation and matching the cultural context can improve mission completion. The task content also needs to be more in line with the user's lifestyle. Adding appropriate game elements can enhance motivation, but the difficulty of operating the device, the number and complexity of operating instructions need to be considered to make it suitable for MCI elderly. In addition, different virtual environment settings affect the level of brain activation and whole-brain connectivity in people with cognitive impairment.
Existing studies have primarily used fMRI, EEG, and fNIRS to observe functional changes in brain regions associated with improved cognitive function. In the resting state, VR training positively affected attention-related brain activity in older adults with MCI: theta band power in subjects' parietal area and frontal area were significantly reduced, and the theta/beta ratio (TBR) was lowered. VR training also improved functional connectivity in brain regions related to visual function. In the task state, frontal area activation was significantly reduced in subjects after VR training, suggesting that the intervention improved neural efficiency. Some studies have shown that VR training is significantly better than traditional exercise or traditional combined training in improving cognitive function in MCI elderly. The activation of some brain regions in the task state and theta band power in the resting state parietal area was significantly lower in subjects performed VR training compared to the control group performed the traditional intervention. However, the traditional exercise group performed better in terms of delta/alpha ratio (DAR), TBR, and resting state alpha connectivity.
VR training is expected to become a supplementary method for cognitive improvement in elderly MCI patients. However, existing research still lacks a unified standard for defining the degree of VR immersion. For specific cognitive functions, the mechanisms by which factors such as the degree of immersion, training form and task content affect intervention outcomes still require further research. There are findings on neuroscience that mainly focus on changes in brain function in the resting state, with relatively insufficient findings on brain activity in the task state. The effects of VR training on brain structure and other neurophysiological activities in older adults with MCI are not yet clear. Future research should clarify the dose-effect relationship of VR intervention, focus on its long-term effects, and further explore the potential mechanisms of VR training to improve cognitive function in elderly MCI patients.

Key words: virtual reality, mild cognitive impairment, elderly, cognitive function, brain function