ISSN 1671-3710
CN 11-4766/R
主办:中国科学院心理研究所
出版:科学出版社

心理科学进展 ›› 2024, Vol. 32 ›› Issue (5): 738-753.doi: 10.3724/SP.J.1042.2024.00738

• 研究构想 • 上一篇    下一篇

组织如何应对职场摸鱼?职场网络闲逛行为的作用结果及其反馈效应

崔智淞1, 贾建锋2, 邹纯龙3, 李瑞芹4   

  1. 1江西财经大学工商管理学院, 南昌 330013;
    2东北大学工商管理学院, 沈阳 110167;
    3黑龙江大学信息管理学院, 哈尔滨 150080;
    4山东大学商学院, 威海 264209
  • 收稿日期:2023-10-15 出版日期:2024-05-15 发布日期:2024-03-05
  • 通讯作者: 贾建锋, E-mail: jfjia@mail.neu.edu.cn
  • 基金资助:
    国家自然科学基金项目(72302108, 72172032); 江西省教育厅科技研究项目(GJJ2200555)

The outcome of workplace cyberloafing and its feedback effects

CUI Zhisong1, JIA Jianfeng2, ZOU Chunlong3, LI Ruiqin4   

  1. 1School of Business Administration, Jiangxi University of Finance and Economics, Nanchang 330032, China;
    2School of Business Administration, Northeastern University, Shenyang 110167, China;
    3School of Information Management, Heilongjiang University, Harbin 150080, China;
    4School of Business, Shandong University, Weihai 264209, China
  • Received:2023-10-15 Online:2024-05-15 Published:2024-03-05

摘要: 伴随现代社会工作压力的加剧和数字化办公技术的发展, 职场网络闲逛行为日渐普遍, 这引起了实践界的广泛关注, 并逐步成为人力资源管理与组织行为学领域的研究热点和重点。本研究聚焦职场网络闲逛行为, 整合行为者和观察者视角, 探讨职场网络闲逛行为的作用结果及其反馈效应, 主要内容包括: (1)识别职场网络闲逛行为的核心维度, 划分不同类型的职场网络闲逛行为; (2)采取行为者中心视角, 验证不同类型的职场网络闲逛行为对工作结果的利弊效应机制及其边界条件; (3)采取观察者中心视角, 揭示职场网络闲逛行为对领导和同事的人际影响机制及其边界条件; (4)采取行为者和观察者互动视角, 探索内外部反馈下职场网络闲逛行为的动态变化轨迹。各项研究之间既相互独立, 又相互联系, 共同构成了一个闭环系统, 完整呈现职场网络闲逛行为从产生作用到反馈调整的全过程。研究预期成果将推动职场网络闲逛行为研究领域的发展与创新, 为组织应对职场“摸鱼”提供实践指导。

关键词: 职场网络闲逛行为, 反馈效应, 行为者, 观察者

Abstract: This research paper aims to discuss the outcome of workplace cyberloafing and its feedback effects through four studies. In Study 1, we propose that workplace cyberloafing varies along two dimensions (norm deviation & subjective intention) and can be classified into four categories (recreative cyberloafing, responsive cyberloafing, addictive cyberloafing and consumptive cyberloafing). Recreative cyberloafing refers to employees’ non-work-related behaviors on the Internet for instrumental purposes, which conform to norms of the reference group. Responsive cyberloafing pertains to employees’ non-work-related behaviors on the Internet in response to external demands that conform to norms of the reference group. Addictive cyberloafing relates to employees’ non-work-related behaviors on the Internet for instrumental purposes, which deviate from norms of the reference group. Consumptive cyberloafing refers to employees’ non-work-related behaviors on the Internet in response to external demands, which deviate from norms of the reference group.
In Study 2, we adopt an actor-centered perspective to discuss the pros and cons of workplace cyberloafing based on the conservation of resources theory. We argue that recreative cyberloafing will positively influence actors’ work outcomes (performance and well-being) by increasing their vitality at work. Conversely, responsive cyberloafing will negatively influence employees’ work outcomes by inducing their emotional exhaustion. In addition, we propose that job autonomy will moderate the mediation effect of vitality at work such that the mediation effect is stronger for employees perceiving higher job autonomy (vs. lower), and will moderate the mediation effect of emotional exhaustion such that the mediation effect is weaker for employees perceiving higher job autonomy (vs. lower).
In Study 3, we adopt an observer-centered perspective to discuss the interpersonal effects of actors’ workplace cyberloafing on their leader and coworkers. Specifically, from the perspective of the leader, we base on attribution theory to propose that actors’ cyberloafing will lead to leadership ostracism by inducing leader’s perceived production deviance. Moreover, we propose that actors’ work performance will moderate the mediation effect of perceived production deviance such that the mediation effect is weaker for actors with higher work performance (vs. lower), and leader’s power distance will moderate the mediation effect of perceived production deviance such that the mediation effect is stronger for leaders who have higher power distance (vs. lower). From the perspective of coworkers, we draw on social learning theory to suggest that actors’ cyberloafing will lead to coworkers’ cyberloafing by inducing coworkers’ perceived norm of workplace cyberloafing. In addition, we propose that actors’ status will moderate the mediation effect of perceived norm of workplace cyberloafing such that the mediation effect is stronger for actors with higher status (vs. lower), and coworkers’ moral attentiveness will moderate the mediation effect of perceived norm of workplace cyberloafing such that the mediation effect is weaker for coworkers who have higher moral attentiveness (vs. lower).
In Study 4, we adopt the perspective of interaction between actor and observer to explore the change trajectory of workplace cyberloafing. First of all, we consider the outcomes of workplace cyberloafing under the actor perspective as internal feedback. We use the mood maintenance model to propose that actors’ work outcomes will moderate the relationship between actors’ recreative cyberloafing and their subsequent recreative cyberloafing such that the better the actors’ work outcomes are, the more likely they are to continue engaging in recreative cyberloafing. Secondly, we consider the outcomes under observer perspective as external feedback. We employ correspondent inference theory to propose that leadership ostracism (coworkers’ workplace cyberloafing) will moderate the relationship between actors’ recreative cyberloafing and their subsequent recreative cyberloafing such that the more leadership ostracism (coworkers’ workplace cyberloafing) actors perceive, the more likely actors’ recreative cyberloafing negatively (positively) relates to their subsequent recreative cyberloafing.
The four studies connect with each other and progress gradually, constituting a complete closed-loop system to unveil the whole process of workplace cyberloafing from its functions to its adjustment in response to feedback. The results are expected to promote the development and innovation of the field of workplace cyberloafing research, and provide practical guidance for organizations to deal with workplace cyberloafing.

Key words: workplace cyberloafing, feedback, actor, observer