ISSN 0439-755X
CN 11-1911/B
主办:中国心理学会
   中国科学院心理研究所
出版:科学出版社

心理学报

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超越屏幕:运动视频游戏训练可以更好提升儿童执行功能

马超, 赵璐, 赵鑫   

  1. 西北师范大学心理学院, 甘肃 730070 中国
    甘肃省行为与心理健康重点实验室, 甘肃 730070 中国
  • 收稿日期:2025-03-27 修回日期:2025-10-19 接受日期:2025-11-26
  • 基金资助:
    国家自然科学基金项目(32260207); 教育部人文社会科学研究项目(21XJA190005)

Beyond the Screen: Sports Video Game Training Can Better Enhance Children's Executive Functions

MA Chao, ZHAO Lu, ZHAO Xin   

  1. , 730070, China
  • Received:2025-03-27 Revised:2025-10-19 Accepted:2025-11-26

摘要: 运动视频游戏作为一种兼顾身体运动与认知任务的创新型训练方式,其不同组合模式对儿童执行功能的影响,以及认知参与和运动强度在其中的作用,仍是当前运动-认知领域亟待深入探索的关键问题。基于此,本研究通过两个实验系统考察究竟何种形式的运动视频游戏训练更有利于儿童执行功能的发展。实验1采用融合式(运动视频游戏)和结合式(运动+视频游戏)两种训练模式,探讨其对儿童执行功能的影响差异。结果发现,运动视频游戏训练显著提升了儿童的反应抑制和工作记忆刷新能力,且效果明显优于运动+视频游戏训练。实验2进一步分析运动强度和认知参与在运动视频游戏训练中的起效机制。结果发现,与运动强度相比,认知参与对儿童反应抑制能力的影响更为显著且持久。此外,尽管运动强度和认知参与均有助于提升工作记忆刷新能力,但二者并未表现出交互作用,可能涉及不同的认知通路。总的来说,本研究揭示了运动视频游戏训练在儿童执行功能提升方面的显著效果及作用机制,提示未来研究应优先采用融合式训练模式,强化认知任务的设计,并结合个体差异调整运动强度,以优化训练效果。

关键词: 运动视频游戏, 执行功能, 儿童, 运动强度, 认知参与

Abstract: Although executive functions continue to develop throughout the lifespan, childhood is widely regarded as the most critical period for their rapid development and plasticity. Sports video game training, an innovative method that combines sports with cognitive tasks, has shown promise. However, the effects of different combinations of sports and video game elements on children's executive functions, as well as the roles of cognitive engagement and exercise intensity, remain key issues that require further exploration in the motor-cognitive field. Therefore, this study aims to investigate which form of sports video game training is most beneficial for enhancing children's executive functions through two innovative intervention experiments. Experiment 1 involved 90 children with an average age of 11.34 ± 0.48 years, using a 3 (group: sports video game training, sports + video game training, and control group) × 3 (testing phase: pre-test, four-week post-test, and six-week post-test) mixed experimental design. The aim was to explore the impact of different combinations of sports video game training on various subcomponents of children's executive functions. Experiment 2, building on Experiment 1, involved 120 children with an average age of 12.44 ± 0.61 years. A 2 (sport intensity: high, low) × 2 (cognitive engagement: high, low) × 3 (testing phase: pre-test, four-week post-test, and six-week post-test) mixed experimental design was employed to further analyze the mechanisms through which sport intensity and cognitive engagement influence the effectiveness of sports video game training. The results of Experiment 1 showed that sports video game training significantly improved children's response inhibition and working memory updating abilities, with effects notably superior to those of sports + video game training. However, no significant training effects were observed in interference inhibition or attention switching. In Experiment 2, it was found that cognitive engagement had a more significant and lasting impact on response inhibition compared to sport intensity, suggesting that cognitive engagement may be a crucial factor in improving children's response inhibition abilities. In contrast, although both sport intensity and cognitive engagement significantly influenced the enhancement of children's working memory updating abilities, their interaction did not show a significant impact on cognitive improvement. In conclusion, this study revealed the significant effects and underlying mechanisms of sports video game training in enhancing children's executive functions. It not only enriches the theoretical foundation of the motor-cognitive field but also provides a novel intervention approach for educational practice. Future research should prioritize integrated training models, enhance the design of cognitive tasks, and adjust sport intensity according to individual differences to optimize training outcomes.

Key words: sports video game training, executive function, children, sport intensity, cognitive engagement