Acta Psychologica Sinica ›› 2026, Vol. 58 ›› Issue (6): 1160-1182.doi: 10.3724/SP.J.1041.2026.1160
• Reports of Empirical Studies • Previous Articles Next Articles
Received:2025-03-27
Published:2026-06-25
Online:2026-04-28
Contact:
ZHAO Xin
E-mail:psyzhaoxin@nwnu.edu.cn
Supported by:MA Chao, ZHAO Lu, ZHAO Xin. (2026). Beyond the Screen: Sports Video Game Training Can Better Enhance Children’s Executive Functions. Acta Psychologica Sinica, 58(6), 1160-1182.
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URL: https://journal.psych.ac.cn/acps/EN/10.3724/SP.J.1041.2026.1160
| Group | Total | Male | Female | Age (M ± SD, years) |
|---|---|---|---|---|
| Sports video game training group | 30 | 14 | 16 | 11.43 ± 0.50 |
| Sports + video game training group | 30 | 13 | 17 | 11.33 ± 0.48 |
| Pure sports training group | 30 | 17 | 13 | 11.40 ± 0.62 |
| Pure video game training group | 30 | 18 | 12 | 11.50 ± 0.57 |
| Control group | 30 | 16 | 14 | 11.27 ± 0.45 |
| Total | 150 | 78 | 72 | 11.39 ± 0.53 |
Table 1 Demographic variables of participants in Experiment 1
| Group | Total | Male | Female | Age (M ± SD, years) |
|---|---|---|---|---|
| Sports video game training group | 30 | 14 | 16 | 11.43 ± 0.50 |
| Sports + video game training group | 30 | 13 | 17 | 11.33 ± 0.48 |
| Pure sports training group | 30 | 17 | 13 | 11.40 ± 0.62 |
| Pure video game training group | 30 | 18 | 12 | 11.50 ± 0.57 |
| Control group | 30 | 16 | 14 | 11.27 ± 0.45 |
| Total | 150 | 78 | 72 | 11.39 ± 0.53 |
| Variable | Task Indicator | Factor | dfs | F | p | η2p |
|---|---|---|---|---|---|---|
| Interference Inhibition | Stroop Task Interference Effect (ms) | Test Phase | (4,145) | 1.73 | 0.180 | 0.01 |
| Group | (4,145) | 0.82 | 0.513 | 0.02 | ||
| Test Phase × Group | (4,145) | 0.35 | 0.947 | 0.01 | ||
| Response Inhibition | Go/No-go Task No-go Accuracy | Test Phase | (4,145) | 10.22 | <0.001*** | 0.07 |
| Group | (4,145) | 3.70 | 0.007** | 0.09 | ||
| Test Phase × Group | (4,145) | 0.85 | 0.562 | 0.02 | ||
| Working Memory Updating | Digital Updating Task Average Accuracy | Test Phase | (4,145) | 31.38 | <0.001*** | 0.18 |
| Group | (4,145) | 8.21 | <0.001*** | 0.19 | ||
| Test Phase × Group | (4,145) | 2.82 | 0.005** | 0.07 | ||
| Attention Shifting | Attention Switching Task Switching Cost (ms) | Test Phase | (4,145) | 10.46 | <0.001*** | 0.07 |
| Group | (4,145) | 1.75 | 0.143 | 0.05 | ||
| Test Phase × Group | (4,145) | 0.47 | 0.865 | 0.01 |
Table 2 Improvement effects of executive function sub-components in children before and after intervention in each group
| Variable | Task Indicator | Factor | dfs | F | p | η2p |
|---|---|---|---|---|---|---|
| Interference Inhibition | Stroop Task Interference Effect (ms) | Test Phase | (4,145) | 1.73 | 0.180 | 0.01 |
| Group | (4,145) | 0.82 | 0.513 | 0.02 | ||
| Test Phase × Group | (4,145) | 0.35 | 0.947 | 0.01 | ||
| Response Inhibition | Go/No-go Task No-go Accuracy | Test Phase | (4,145) | 10.22 | <0.001*** | 0.07 |
| Group | (4,145) | 3.70 | 0.007** | 0.09 | ||
| Test Phase × Group | (4,145) | 0.85 | 0.562 | 0.02 | ||
| Working Memory Updating | Digital Updating Task Average Accuracy | Test Phase | (4,145) | 31.38 | <0.001*** | 0.18 |
| Group | (4,145) | 8.21 | <0.001*** | 0.19 | ||
| Test Phase × Group | (4,145) | 2.82 | 0.005** | 0.07 | ||
| Attention Shifting | Attention Switching Task Switching Cost (ms) | Test Phase | (4,145) | 10.46 | <0.001*** | 0.07 |
| Group | (4,145) | 1.75 | 0.143 | 0.05 | ||
| Test Phase × Group | (4,145) | 0.47 | 0.865 | 0.01 |
| Group | Total | Male | Female | Age (M ± SD, years) |
|---|---|---|---|---|
| High Sport Intensity + High Cognitive Engagement Group | 30 | 17 | 13 | 12.30 ± 0.54 |
| Low Sport Intensity + High Cognitive Engagement Group | 30 | 15 | 15 | 12.53 ± 0.68 |
| High Sport Intensity + Low Cognitive Engagement Group | 30 | 14 | 16 | 12.50 ± 0.57 |
| Low Sport Intensity + Low Cognitive Engagement Group | 30 | 18 | 12 | 12.43 ± 0.63 |
| Total | 120 | 64 | 56 | 12.44 ± 0.61 |
Table 3 Demographic variables of participants in Experiment 2
| Group | Total | Male | Female | Age (M ± SD, years) |
|---|---|---|---|---|
| High Sport Intensity + High Cognitive Engagement Group | 30 | 17 | 13 | 12.30 ± 0.54 |
| Low Sport Intensity + High Cognitive Engagement Group | 30 | 15 | 15 | 12.53 ± 0.68 |
| High Sport Intensity + Low Cognitive Engagement Group | 30 | 14 | 16 | 12.50 ± 0.57 |
| Low Sport Intensity + Low Cognitive Engagement Group | 30 | 18 | 12 | 12.43 ± 0.63 |
| Total | 120 | 64 | 56 | 12.44 ± 0.61 |
| Group | Sport Intensity | Cognitive Engagement | ||
|---|---|---|---|---|
| M | SD | M | SD | |
| High Sport Intensity + High Cognitive Engagement Group | 15.98 | 0.63 | 4.64 | 0.48 |
| Low Sport Intensity + High Cognitive Engagement Group | 7.62 | 0.60 | 4.65 | 0.48 |
| High Sport Intensity + Low Cognitive Engagement Group | 15.94 | 1.01 | 1.35 | 0.74 |
| Low Sport Intensity + Low Cognitive Engagement Group | 7.57 | 0.62 | 1.36 | 0.62 |
| P | <0.001*** | <0.001*** | ||
Table 4 Analysis of Manipulation Validity in Experiment 2
| Group | Sport Intensity | Cognitive Engagement | ||
|---|---|---|---|---|
| M | SD | M | SD | |
| High Sport Intensity + High Cognitive Engagement Group | 15.98 | 0.63 | 4.64 | 0.48 |
| Low Sport Intensity + High Cognitive Engagement Group | 7.62 | 0.60 | 4.65 | 0.48 |
| High Sport Intensity + Low Cognitive Engagement Group | 15.94 | 1.01 | 1.35 | 0.74 |
| Low Sport Intensity + Low Cognitive Engagement Group | 7.57 | 0.62 | 1.36 | 0.62 |
| P | <0.001*** | <0.001*** | ||
| Variable | Task Indicator | Factor | dfs | F | P | η2p |
|---|---|---|---|---|---|---|
| Response Inhibition | Go/No-go Task No-go Accuracy | Test Phase | (3, 116) | 29.88 | <0.001*** | 0.21 |
| Sport Intensity | (3, 116) | 18.84 | <0.001*** | 0.14 | ||
| Test Phase×Sport Intensity | (3, 116) | 0.84 | 0.435 | 0.01 | ||
| Cognitive Engagement | (3, 116) | 70.78 | <0.001*** | 0.38 | ||
| Test Phase×Cognitive Engagement | (3, 116) | 13.17 | <0.001*** | 0.10 | ||
| Test Phase×Sport Intensity×Cognitive Engagement | (3, 116) | 0.58 | 0.558 | 0.01 | ||
| Sport Intensity×Cognitive Engagement | (3, 116) | 1.20 | 0.276 | 0.01 | ||
| Working Memory Updating | Digital Updating Task Average Accuracy | Test Phase | (3, 116) | 297.25 | <0.001*** | 0.72 |
| Sport Intensity | (3, 116) | 40.65 | <0.001*** | 0.26 | ||
| Test Phase×Sport Intensity | (3, 116) | 18.55 | <0.001*** | 0.14 | ||
| Cognitive Engagement | (3, 116) | 138.78 | <0.001*** | 0.55 | ||
| Test Phase×Cognitive Engagement | (3, 116) | 42.94 | <0.001*** | 0.27 | ||
| Test Phase×Sport Intensity×Cognitive Engagement | (3, 116) | 2.05 | 0.140 | 0.02 | ||
| Sport Intensity×Cognitive Engagement | (3, 116) | 0.50 | 0.483 | 0.00 |
Table 5 Effects of Sport Intensity and Cognitive Engagement on Response Inhibition and Working Memory Updating Before and After Intervention
| Variable | Task Indicator | Factor | dfs | F | P | η2p |
|---|---|---|---|---|---|---|
| Response Inhibition | Go/No-go Task No-go Accuracy | Test Phase | (3, 116) | 29.88 | <0.001*** | 0.21 |
| Sport Intensity | (3, 116) | 18.84 | <0.001*** | 0.14 | ||
| Test Phase×Sport Intensity | (3, 116) | 0.84 | 0.435 | 0.01 | ||
| Cognitive Engagement | (3, 116) | 70.78 | <0.001*** | 0.38 | ||
| Test Phase×Cognitive Engagement | (3, 116) | 13.17 | <0.001*** | 0.10 | ||
| Test Phase×Sport Intensity×Cognitive Engagement | (3, 116) | 0.58 | 0.558 | 0.01 | ||
| Sport Intensity×Cognitive Engagement | (3, 116) | 1.20 | 0.276 | 0.01 | ||
| Working Memory Updating | Digital Updating Task Average Accuracy | Test Phase | (3, 116) | 297.25 | <0.001*** | 0.72 |
| Sport Intensity | (3, 116) | 40.65 | <0.001*** | 0.26 | ||
| Test Phase×Sport Intensity | (3, 116) | 18.55 | <0.001*** | 0.14 | ||
| Cognitive Engagement | (3, 116) | 138.78 | <0.001*** | 0.55 | ||
| Test Phase×Cognitive Engagement | (3, 116) | 42.94 | <0.001*** | 0.27 | ||
| Test Phase×Sport Intensity×Cognitive Engagement | (3, 116) | 2.05 | 0.140 | 0.02 | ||
| Sport Intensity×Cognitive Engagement | (3, 116) | 0.50 | 0.483 | 0.00 |
| Group | Total | Male | Female | Age (M ± SD, years) |
|---|---|---|---|---|
| Sports Video Game Training Group | 30 | 14 | 16 | 19.17 ± 0.87 |
| Sports + Video Game Training Group | 30 | 13 | 17 | 19.37 ± 0.89 |
| Control Group | 30 | 16 | 14 | 19.00 ± 0.95 |
| Total | 90 | 43 | 47 | 19.18 ± 0.91 |
Table S1 Demographic Variables of Participants in the Supplementary Experiment
| Group | Total | Male | Female | Age (M ± SD, years) |
|---|---|---|---|---|
| Sports Video Game Training Group | 30 | 14 | 16 | 19.17 ± 0.87 |
| Sports + Video Game Training Group | 30 | 13 | 17 | 19.37 ± 0.89 |
| Control Group | 30 | 16 | 14 | 19.00 ± 0.95 |
| Total | 90 | 43 | 47 | 19.18 ± 0.91 |
| Variable | Sports Video Game Training Group | Sports + Video Game Training Group | Control Group | F(2, 87) | p | η2p | |||
|---|---|---|---|---|---|---|---|---|---|
| (n = 30) | (n = 30) | (n = 30) | |||||||
| M | SD | M | SD | M | SD | ||||
| Interference Inhibition | |||||||||
| Stroop Interference Effect (ms) | -41.27 | 45.93 | -31.28 | 57.15 | -14.81 | 45.86 | 1.42 | 0.25 | 0.03 |
| Response Inhibition | |||||||||
| No-go Accuracy | 0.92 | 0.06 | 0.90 | 0.07 | 0.89 | 0.06 | 2.15 | 0.12 | 0.05 |
| Working Memory Updating | |||||||||
| Average Accuracy | 0.89 | 0.14 | 0.88 | 0.09 | 0.86 | 0.08 | 0.86 | 0.43 | 0.02 |
| Attention Shifting | |||||||||
| Switch Cost (ms) | -284.75 | 193.22 | -240.99 | 184.14 | -320.54 | 243.95 | 1.09 | 0.34 | 0.02 |
Table S2 Descriptive Statistics and ANOVA Results for Baseline Levels of Variables in Young Adults (Supplementary Experiment)
| Variable | Sports Video Game Training Group | Sports + Video Game Training Group | Control Group | F(2, 87) | p | η2p | |||
|---|---|---|---|---|---|---|---|---|---|
| (n = 30) | (n = 30) | (n = 30) | |||||||
| M | SD | M | SD | M | SD | ||||
| Interference Inhibition | |||||||||
| Stroop Interference Effect (ms) | -41.27 | 45.93 | -31.28 | 57.15 | -14.81 | 45.86 | 1.42 | 0.25 | 0.03 |
| Response Inhibition | |||||||||
| No-go Accuracy | 0.92 | 0.06 | 0.90 | 0.07 | 0.89 | 0.06 | 2.15 | 0.12 | 0.05 |
| Working Memory Updating | |||||||||
| Average Accuracy | 0.89 | 0.14 | 0.88 | 0.09 | 0.86 | 0.08 | 0.86 | 0.43 | 0.02 |
| Attention Shifting | |||||||||
| Switch Cost (ms) | -284.75 | 193.22 | -240.99 | 184.14 | -320.54 | 243.95 | 1.09 | 0.34 | 0.02 |
| Variable | Task Indicator | Factor | dfs | F | P | η2p |
|---|---|---|---|---|---|---|
| Interference Inhibition | Stroop Task Interference Effect (ms) | Test Phase | (2,87) | 0.66 | 0.518 | 0.01 |
| Group | (2,87) | 0.77 | 0.465 | 0.02 | ||
| Test Phase × Group | (2,87) | 4.50 | 0.003** | 0.09 | ||
| Response Inhibition | Go/No-go Task No-go Accuracy | Test Phase | (2,87) | 0.08 | 0.921 | 0.00 |
| Group | (2,87) | 4.36 | 0.016 | 0.09 | ||
| Test Phase × Group | (2,87) | 1.21 | 0.309 | 0.03 | ||
| Working Memory Updating | Digital Updating Task Average Accuracy | Test Phase | (2,87) | 9.07 | <0.001*** | 0.09 |
| Group | (2,87) | 6.60 | 0.002** | 0.13 | ||
| Test Phase × Group | (2,87) | 1.21 | 0.310 | 0.03 | ||
| Attention Shifting | Attention Switching Task Switching Cost (ms) | Test Phase | (2,87) | 17.02 | <0.001*** | 0.16 |
| Group | (2,87) | 0.76 | 0.471 | 0.02 | ||
| Test Phase × Group | (2,87) | 1.12 | 0.346 | 0.03 |
Table S3 Improvement Effects of Executive Function Sub-components in Young Adults Before and After Intervention
| Variable | Task Indicator | Factor | dfs | F | P | η2p |
|---|---|---|---|---|---|---|
| Interference Inhibition | Stroop Task Interference Effect (ms) | Test Phase | (2,87) | 0.66 | 0.518 | 0.01 |
| Group | (2,87) | 0.77 | 0.465 | 0.02 | ||
| Test Phase × Group | (2,87) | 4.50 | 0.003** | 0.09 | ||
| Response Inhibition | Go/No-go Task No-go Accuracy | Test Phase | (2,87) | 0.08 | 0.921 | 0.00 |
| Group | (2,87) | 4.36 | 0.016 | 0.09 | ||
| Test Phase × Group | (2,87) | 1.21 | 0.309 | 0.03 | ||
| Working Memory Updating | Digital Updating Task Average Accuracy | Test Phase | (2,87) | 9.07 | <0.001*** | 0.09 |
| Group | (2,87) | 6.60 | 0.002** | 0.13 | ||
| Test Phase × Group | (2,87) | 1.21 | 0.310 | 0.03 | ||
| Attention Shifting | Attention Switching Task Switching Cost (ms) | Test Phase | (2,87) | 17.02 | <0.001*** | 0.16 |
| Group | (2,87) | 0.76 | 0.471 | 0.02 | ||
| Test Phase × Group | (2,87) | 1.12 | 0.346 | 0.03 |
| Variable | Sports Video Game Training Group | Sports + Video Game Training Group | Pure Sports Training Group | Pure Video Game Training Group | Control Group | F (4, 145) | p | η2p | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| (n = 30) | (n = 30) | (n = 30) | (n = 30) | (n = 30) | |||||||||
| M | SD | M | SD | M | SD | M | SD | M | SD | ||||
| Interference Inhibition | |||||||||||||
| Stroop Interference Effect (ms) | -21.57 | 55.96 | -28.66 | 51.66 | -25.24 | 41.97 | -18.42 | 41.78 | 9.67 | 71.12 | 0.55 | 0.70 | 0.02 |
| Response Inhibition | |||||||||||||
| No-go Accuracy | 0.82 | 0.12 | 0.78 | 0.18 | 0.81 | 0.12 | 0.79 | 0.12 | 0.80 | 0.17 | 0.25 | 0.91 | 0.01 |
| Working Memory Updating | |||||||||||||
| Average Accuracy | 0.52 | 0.13 | 0.56 | 0.15 | 0.53 | 0.07 | 0.54 | 0.13 | 0.47 | 0.14 | 1.70 | 1.15 | 0.05 |
| Attention Shifting | |||||||||||||
| Switch Cost (ms) | -191.70 | 262.41 | -143.03 | 219.53 | -149.85 | 225.32 | -155.26 | 165.43 | 104.10 | 151.42 | 0.67 | 0.61 | 0.02 |
Table S3 Descriptive Statistics and ANOVA Results for Baseline Levels of Variables in Children (Experiment 1)
| Variable | Sports Video Game Training Group | Sports + Video Game Training Group | Pure Sports Training Group | Pure Video Game Training Group | Control Group | F (4, 145) | p | η2p | |||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| (n = 30) | (n = 30) | (n = 30) | (n = 30) | (n = 30) | |||||||||
| M | SD | M | SD | M | SD | M | SD | M | SD | ||||
| Interference Inhibition | |||||||||||||
| Stroop Interference Effect (ms) | -21.57 | 55.96 | -28.66 | 51.66 | -25.24 | 41.97 | -18.42 | 41.78 | 9.67 | 71.12 | 0.55 | 0.70 | 0.02 |
| Response Inhibition | |||||||||||||
| No-go Accuracy | 0.82 | 0.12 | 0.78 | 0.18 | 0.81 | 0.12 | 0.79 | 0.12 | 0.80 | 0.17 | 0.25 | 0.91 | 0.01 |
| Working Memory Updating | |||||||||||||
| Average Accuracy | 0.52 | 0.13 | 0.56 | 0.15 | 0.53 | 0.07 | 0.54 | 0.13 | 0.47 | 0.14 | 1.70 | 1.15 | 0.05 |
| Attention Shifting | |||||||||||||
| Switch Cost (ms) | -191.70 | 262.41 | -143.03 | 219.53 | -149.85 | 225.32 | -155.26 | 165.43 | 104.10 | 151.42 | 0.67 | 0.61 | 0.02 |
| Variable | Task Indicator | Group | T0 (M ± SD) | T1 (M ± SD) | T2 (M ± SD) |
|---|---|---|---|---|---|
| Interference Inhibition | Stroop Interference Effect (ms) | Sports video game training group | -21.57 ± 55.96 | -8.45 ± 75.47 | -4.18 ± 52.15 |
| Sports + video game training group | -28.66 ± 51.66 | -33.90 ± 60.00 | -4.21 ± 85.38 | ||
| Pure sports training group | -25.24 ± 41.97 | -25.61 ± 53.90 | -20.08 ± 78.95 | ||
| Pure video game training group | -18.42 ± 41.78 | -15.64 ± 77.01 | -8.63 ± 40.86 | ||
| Control group | -9.67 ± 71.12 | -21.85 ± 62.08 | -7.92 ± 63.30 | ||
| Response Inhibition | No-go Accuracy | Sports video game training group | 0.82 ± 0.12 | 0.90 ± 0.08 | 0.93 ± 0.03 |
| Sports + video game training group | 0.78 ± 0.18 | 0.87 ± 0.11 | 0.84 ± 0.18 | ||
| Pure sports training group | 0.81 ± 0.12 | 0.83 ± 0.10 | 0.83 ± 0.10 | ||
| Pure video game training group | 0.79 ± 0.12 | 0.83 ± 0.08 | 0.83 ± 0.08 | ||
| Control group | 0.80 ± 0.17 | 0.84 ± 0.14 | 0.84 ± 0.14 | ||
| Working Memory Updating | Average Accuracy | Sports video game training group | 0.52 ± 0.13 | 0.70 ± 0.20 | 0.78 ± 0.16 |
| Sports + video game training group | 0.55 ± 0.15 | 0.69 ± 0.18 | 0.62 ± 0.14 | ||
| Pure sports training group | 0.53 ± 0.07 | 0.57 ± 0.10 | 0.59 ± 0.11 | ||
| Pure video game training group | 0.54 ± 0.13 | 0.63 ± 0.17 | 0.66 ± 0.18 | ||
| Control group | 0.47 ± 0.14 | 0.56 ± 0.18 | 0.60 ± 0.17 | ||
| Attention Shifting | Switch Cost (ms) | Sports video game training group | -191.70 ± 262.41 | -139.67 ± 164.56 | -66.31 ± 100.19 |
| Sports + video game training group | -143.03 ± 219.52 | -141.95 ± 164.58 | -28.31 ± 143.86 | ||
| Pure sports training group | -149.84 ± 225.32 | -131.89 ± 171.60 | -96.58 ± 190.30 | ||
| Pure video game training group | -155.26 ± 165.43 | -146.52 ± 207.96 | -75.27 ± 98.71 | ||
| Control group | -104.10 ± 151.42 | -65.71 ± 127.21 | -41.84 ± 140.20 |
Table S4 Descriptive Statistics for Children's Performance in Executive Function Components Before and After Intervention Across Groups (Experiment 1)
| Variable | Task Indicator | Group | T0 (M ± SD) | T1 (M ± SD) | T2 (M ± SD) |
|---|---|---|---|---|---|
| Interference Inhibition | Stroop Interference Effect (ms) | Sports video game training group | -21.57 ± 55.96 | -8.45 ± 75.47 | -4.18 ± 52.15 |
| Sports + video game training group | -28.66 ± 51.66 | -33.90 ± 60.00 | -4.21 ± 85.38 | ||
| Pure sports training group | -25.24 ± 41.97 | -25.61 ± 53.90 | -20.08 ± 78.95 | ||
| Pure video game training group | -18.42 ± 41.78 | -15.64 ± 77.01 | -8.63 ± 40.86 | ||
| Control group | -9.67 ± 71.12 | -21.85 ± 62.08 | -7.92 ± 63.30 | ||
| Response Inhibition | No-go Accuracy | Sports video game training group | 0.82 ± 0.12 | 0.90 ± 0.08 | 0.93 ± 0.03 |
| Sports + video game training group | 0.78 ± 0.18 | 0.87 ± 0.11 | 0.84 ± 0.18 | ||
| Pure sports training group | 0.81 ± 0.12 | 0.83 ± 0.10 | 0.83 ± 0.10 | ||
| Pure video game training group | 0.79 ± 0.12 | 0.83 ± 0.08 | 0.83 ± 0.08 | ||
| Control group | 0.80 ± 0.17 | 0.84 ± 0.14 | 0.84 ± 0.14 | ||
| Working Memory Updating | Average Accuracy | Sports video game training group | 0.52 ± 0.13 | 0.70 ± 0.20 | 0.78 ± 0.16 |
| Sports + video game training group | 0.55 ± 0.15 | 0.69 ± 0.18 | 0.62 ± 0.14 | ||
| Pure sports training group | 0.53 ± 0.07 | 0.57 ± 0.10 | 0.59 ± 0.11 | ||
| Pure video game training group | 0.54 ± 0.13 | 0.63 ± 0.17 | 0.66 ± 0.18 | ||
| Control group | 0.47 ± 0.14 | 0.56 ± 0.18 | 0.60 ± 0.17 | ||
| Attention Shifting | Switch Cost (ms) | Sports video game training group | -191.70 ± 262.41 | -139.67 ± 164.56 | -66.31 ± 100.19 |
| Sports + video game training group | -143.03 ± 219.52 | -141.95 ± 164.58 | -28.31 ± 143.86 | ||
| Pure sports training group | -149.84 ± 225.32 | -131.89 ± 171.60 | -96.58 ± 190.30 | ||
| Pure video game training group | -155.26 ± 165.43 | -146.52 ± 207.96 | -75.27 ± 98.71 | ||
| Control group | -104.10 ± 151.42 | -65.71 ± 127.21 | -41.84 ± 140.20 |
| Group | Sport Intensity | |
|---|---|---|
| M | SD | |
| High Sport Intensity + High Cognitive Engagement Group | 137.41 | 1.46 |
| Low Sport Intensity + High Cognitive Engagement Group | 92.28 | 1.45 |
| High Sport Intensity + Low Cognitive Engagement Group | 142.46 | 1.44 |
| Low Sport Intensity + Low Cognitive Engagement Group | 97.34 | 1.41 |
| P | <0.001*** | |
Table S5 Supplementary Analysis of Manipulation Validity for Sport Intensity in Experiment 2 (Polar RS400 Average Heart Rate)
| Group | Sport Intensity | |
|---|---|---|
| M | SD | |
| High Sport Intensity + High Cognitive Engagement Group | 137.41 | 1.46 |
| Low Sport Intensity + High Cognitive Engagement Group | 92.28 | 1.45 |
| High Sport Intensity + Low Cognitive Engagement Group | 142.46 | 1.44 |
| Low Sport Intensity + Low Cognitive Engagement Group | 97.34 | 1.41 |
| P | <0.001*** | |
| Variable | High Sport Intensity + High Cognitive Engagement Group | Low Sport Intensity + High Cognitive Engagement Group | High Sport Intensity + Low Cognitive Engagement Group | Low Sport Intensity + Low Cognitive Engagement Group | F(3, 116) | p | η2p | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| (n = 30) | (n = 30) | (n = 30) | (n = 30) | ||||||||
| M | SD | M | SD | M | SD | M | SD | ||||
| Response Inhibition | |||||||||||
| No-go Accuracy | 0.76 | 0.09 | 0.73 | 0.07 | 0.74 | 0.06 | 0.72 | 0.08 | 1.77 | 0.16 | 0.04 |
| Working Memory Updating | |||||||||||
| Average Accuracy | 0.54 | 0.05 | 0.53 | 0.07 | 0.52 | 0.06 | 0.56 | 0.06 | 2.65 | 0.05 | 0.06 |
Table S6 Descriptive Statistics and ANOVA Results for Baseline Levels of Variables in Children (Experiment 2)
| Variable | High Sport Intensity + High Cognitive Engagement Group | Low Sport Intensity + High Cognitive Engagement Group | High Sport Intensity + Low Cognitive Engagement Group | Low Sport Intensity + Low Cognitive Engagement Group | F(3, 116) | p | η2p | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| (n = 30) | (n = 30) | (n = 30) | (n = 30) | ||||||||
| M | SD | M | SD | M | SD | M | SD | ||||
| Response Inhibition | |||||||||||
| No-go Accuracy | 0.76 | 0.09 | 0.73 | 0.07 | 0.74 | 0.06 | 0.72 | 0.08 | 1.77 | 0.16 | 0.04 |
| Working Memory Updating | |||||||||||
| Average Accuracy | 0.54 | 0.05 | 0.53 | 0.07 | 0.52 | 0.06 | 0.56 | 0.06 | 2.65 | 0.05 | 0.06 |
| Variable | Task Indicator | Group | T0 (M ± SD) | T1 (M ± SD) | T2 (M ± SD) |
|---|---|---|---|---|---|
| Response Inhibition | No-go Accuracy | High Sport Intensity + High Cognitive Engagement Group | 0.76 ± 0.08 | 0.90 ± 0.03 | 0.92 ± 0.04 |
| Low Sport Intensity + High Cognitive Engagement Group | 0.73 ± 0.07 | 0.87 ± 0.05 | 0.88 ± 0.04 | ||
| High Sport Intensity + Low Cognitive Engagement Group | 0.74 ± 0.06 | 0.79 ± 0.14 | 0.80 ± 0.11 | ||
| Low Sport Intensity + Low Cognitive Engagement Group | 0.72 ± 0.08 | 0.73 ± 0.17 | 0.72 ± 0.18 | ||
| Working Memory Updating | Average Accuracy | High Sport Intensity + High Cognitive Engagement Group | 0.54 ± 0.05 | 0.79 ± 0.07 | 0.82 ± 0.05 |
| Low Sport Intensity + High Cognitive Engagement Group | 0.53 ± 0.07 | 0.72 ± 0.09 | 0.75 ± 0.04 | ||
| High Sport Intensity + Low Cognitive Engagement Group | 0.52 ± 0.06 | 0.67 ± 0.07 | 0.70 ± 0.07 | ||
| Low Sport Intensity + Low Cognitive Engagement Group | 0.56 ± 0.06 | 0.60 ± 0.09 | 0.62 ± 0.04 |
Table S7 Descriptive Statistics for Children's Performance in Response Inhibition and Working Memory Updating Before and After Intervention Across Groups (Experiment 2)
| Variable | Task Indicator | Group | T0 (M ± SD) | T1 (M ± SD) | T2 (M ± SD) |
|---|---|---|---|---|---|
| Response Inhibition | No-go Accuracy | High Sport Intensity + High Cognitive Engagement Group | 0.76 ± 0.08 | 0.90 ± 0.03 | 0.92 ± 0.04 |
| Low Sport Intensity + High Cognitive Engagement Group | 0.73 ± 0.07 | 0.87 ± 0.05 | 0.88 ± 0.04 | ||
| High Sport Intensity + Low Cognitive Engagement Group | 0.74 ± 0.06 | 0.79 ± 0.14 | 0.80 ± 0.11 | ||
| Low Sport Intensity + Low Cognitive Engagement Group | 0.72 ± 0.08 | 0.73 ± 0.17 | 0.72 ± 0.18 | ||
| Working Memory Updating | Average Accuracy | High Sport Intensity + High Cognitive Engagement Group | 0.54 ± 0.05 | 0.79 ± 0.07 | 0.82 ± 0.05 |
| Low Sport Intensity + High Cognitive Engagement Group | 0.53 ± 0.07 | 0.72 ± 0.09 | 0.75 ± 0.04 | ||
| High Sport Intensity + Low Cognitive Engagement Group | 0.52 ± 0.06 | 0.67 ± 0.07 | 0.70 ± 0.07 | ||
| Low Sport Intensity + Low Cognitive Engagement Group | 0.56 ± 0.06 | 0.60 ± 0.09 | 0.62 ± 0.04 |
Figure S6. Specific Intervention Methods for the Sports Video Game Training Group (Experiment 1). Note: Due to ethical considerations, all real intervention photos in this study were processed using AI anime filters. The same applies below.
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Zhu, X., & Zhao, X. (2023). Role of executive function in mathematical ability of children in different grades. Acta Psychologica Sinica, 55(5), 696-710.
doi: 10.3724/SP.J.1041.2023.00696 |
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