心理科学进展 ›› 2019, Vol. 27 ›› Issue (3): 453-464.doi: 10.3724/SP.J.1042.2019.00453
收稿日期:
2017-11-24
出版日期:
2019-03-15
发布日期:
2019-01-22
通讯作者:
刘衍玲
E-mail:ssq@swu.edu.cn
基金资助:
SHAO Rong, TENG Zhaojun, LIU Yanling()
Received:
2017-11-24
Online:
2019-03-15
Published:
2019-01-22
Contact:
LIU Yanling
E-mail:ssq@swu.edu.cn
摘要:
暴力视频游戏是一种新兴的娱乐媒介, 是指含有描绘个体试图对其他个体造成伤害等内容的视频游戏。亲社会性是人类区别于动物的重要特征, 包括在人际交往中个体所表现出的利他、助人等一切使他人受益的认知、情感和行为。本文采用元分析的方法整合国内外已有研究, 分析暴力视频游戏对玩家亲社会性影响的主效应, 并重点考察各调节变量在暴力视频游戏与亲社会性的关系中产生的作用。通过文献检索, 纳入符合要求的文献24篇, 包含63个效应值(effect size), 总样本量18554人。研究结果显示:暴力视频游戏与亲社会性总效应值显著, 但相关较弱(r = -0.10)。调节效应分析表明, 暴力视频游戏与亲社会性的关系受到被试性别、被试类型、被试年龄、测量类型与亲社会性测量指标的调节。未来研究可以进一步采用一般攻击模型与一般学习模型等理论模型指导暴力视频游戏对亲社会行为影响研究, 同时优化实证研究中测量亲社会性的实验范式, 并且需要重点考察个体差异对暴力视频游戏与亲社会性关系的影响。
中图分类号:
邵嵘, 滕召军, 刘衍玲. (2019). 暴力视频游戏对个体亲社会性的影响:一项元分析. 心理科学进展 , 27(3), 453-464.
SHAO Rong, TENG Zhaojun, LIU Yanling. (2019). How violent video games affect prosocial outcomes: A meta-analysis. Advances in Psychological Science, 27(3), 453-464.
作者 | 男性% | 被试群体 | 平均年龄(岁) | N | 测量类型 | 指标 | 统计分析 | r |
---|---|---|---|---|---|---|---|---|
36.14 | 大学生 | 21.2 | 55 | E | B | T-test | -0.05 | |
36.99 | 大学生 | 20.47 | 49 | E | B | T-test | 0.17 | |
36.99 | 大学生 | 20.47 | 49 | E | A | T-test | -0.07 | |
47.67 | 儿童 | 10 | 59 | E | B | T-test | 0.16 | |
47.67 | 儿童 | 10 | 58 | E | B | T-test | -0.14 | |
100 | 儿童 | 8.87 | 33 | E | B | T-test | 0.08 | |
100 | 儿童 | 10.51 | 31 | E | B | T-test | -0.20 | |
100 | 儿童 | 12.20 | 32 | E | B | T-test | -0.17 | |
0 | 儿童 | 9.00 | 27 | E | B | T-test | 0.12 | |
0 | 儿童 | 10.32 | 29 | E | B | T-test | -0.27 | |
0 | 儿童 | 12.30 | 28 | E | B | T-test | 0.10 | |
83.74 | 大学生 | 20.1 | 246 | S | A | Correlation | -0.45 | |
83.74 | 大学生 | 20.1 | 246 | S | B | Correlation | -0.42 | |
100 | 大学生 | 20 | 200 | S | A | Correlation | 0.10 | |
100 | 大学生 | 20 | 200 | S | A | Correlation | 0.16 | |
100 | 大学生 | 20 | 200 | S | A | Correlation | -0.14 | |
100 | 大学生 | 20 | 200 | S | A | Correlation | -0.45 | |
100 | 大学生 | 22.72 | 27 | E | C | Correlation | 0.30 | |
50.5 | 青少年 | 14.6 | 873 | S | B | Correlation | 0.08 | |
100 | 大学生 | 19.6 | 243 | S | B | Correlation | -0.02 | |
100 | 大学生 | 19.6 | 243 | S | B | Correlation | -0.01 | |
100 | 大学生 | 19.6 | 243 | S | B | Correlation | 0.08 | |
0 | 大学生 | 19.6 | 547 | S | B | Correlation | -0.20 | |
0 | 大学生 | 19.6 | 547 | S | B | Correlation | -0.17 | |
0 | 大学生 | 19.6 | 547 | S | B | Correlation | 0.12 | |
73 | 青少年 | 13 | 727 | S | B | Correlation | -0.43 | |
作者 | 男性% | 被试群体 | 平均年龄(岁) | N | 测量类型 | 指标 | 统计分析 | r |
73 | 青少年 | 13 | 727 | S | B | Correlation | 0.22 | |
73 | 青少年 | 13 | 727 | S | A | Correlation | -0.41 | |
73 | 青少年 | 13 | 727 | S | A | Correlation | -0.04 | |
51 | 儿童 | 9.7 | 430 | S | B | Correlation | -0.36 | |
51 | 儿童 | 9.7 | 430 | S | B | Correlation | -0.35 | |
51 | 儿童 | 9.7 | 430 | S | B | Correlation | -0.31 | |
25 | 大学生 | 20 | 16 | E | B | T-test | -0.27 | |
35.59 | 大学生 | 23 | 39 | E | A | T-test | -0.19 | |
37.04 | 大学生 | 21.81 | 40 | E | B | χ2-test | 0.02 | |
61.19 | 大学生 | 19.73 | 268 | S | B | Correlation | 0.02 | |
52.38 | 大学生 | 23.8 | 42 | E | B | Correlation | 0.30 | |
48.5 | 青少年 | 13.4 | 1236 | S | A | Correlation | -0.35 | |
48.5 | 青少年 | 14.5 | 1230 | S | A | Correlation | -0.29 | |
48.5 | 青少年 | 13.4 | 1236 | S | B | Correlation | 0.18 | |
48.5 | 青少年 | 14.5 | 1230 | S | B | Correlation | 0.25 | |
100 | 青少年 | 13.4 | 848 | S | B | Correlation | -0.08 | |
0 | 青少年 | 13.4 | 837 | S | B | Correlation | -0.08 | |
100 | 青少年 | 13.4 | 848 | S | B | Correlation | 0.24 | |
0 | 青少年 | 13.4 | 837 | S | B | Correlation | 0.15 | |
72.68 | 儿童青少年 | 11.2 | 1114 | S | A | T-test | -0.19 | |
73 | 青少年 | 12.2 | 3034 | S | A | Correlation | -0.15 | |
73 | 青少年 | 12.2 | 2360 | S | A | Correlation | -0.14 | |
73 | 青少年 | 12.2 | 2232 | S | A | Correlation | -0.14 | |
73 | 青少年 | 12.2 | 3034 | S | B | Correlation | -0.13 | |
73 | 青少年 | 12.2 | 2360 | S | B | Correlation | -0.13 | |
73 | 青少年 | 12.2 | 2232 | S | B | Correlation | -0.13 | |
54.45 | 儿童青少年 | 12.4 | 123 | E | B | T-test | -0.11 | |
69.91 | 大学生 | 19.57 | 220 | S | A | T-test | -0.09 | |
56 | 大学生 | 20.3 | 32 | E | B | χ2-test | -0.42 | |
56 | 大学生 | 20.3 | 32 | E | B | χ2-test | -0.05 | |
55 | 大学生 | 21.63 | 32 | E | B | χ2-test | 0.17 | |
55 | 大学生 | 21.63 | 32 | E | B | χ2-test | -0.07 | |
100 | 大学生 | 21.00 | 53 | S | A | T-test | -0.11 | |
0 | 大学生 | 21.00 | 79 | S | A | T-test | 0.06 | |
46 | 大学生 | 19.6 | 101 | E | B | T-test | -0.19 | |
39 | 大学生 | 19.4 | 65 | E | B | T-test | 0.05 | |
44 | 儿童青少年 | 14.68 | 795 | S | A | Correlation | -0.22 |
表1 纳入元分析的原始研究信息
作者 | 男性% | 被试群体 | 平均年龄(岁) | N | 测量类型 | 指标 | 统计分析 | r |
---|---|---|---|---|---|---|---|---|
36.14 | 大学生 | 21.2 | 55 | E | B | T-test | -0.05 | |
36.99 | 大学生 | 20.47 | 49 | E | B | T-test | 0.17 | |
36.99 | 大学生 | 20.47 | 49 | E | A | T-test | -0.07 | |
47.67 | 儿童 | 10 | 59 | E | B | T-test | 0.16 | |
47.67 | 儿童 | 10 | 58 | E | B | T-test | -0.14 | |
100 | 儿童 | 8.87 | 33 | E | B | T-test | 0.08 | |
100 | 儿童 | 10.51 | 31 | E | B | T-test | -0.20 | |
100 | 儿童 | 12.20 | 32 | E | B | T-test | -0.17 | |
0 | 儿童 | 9.00 | 27 | E | B | T-test | 0.12 | |
0 | 儿童 | 10.32 | 29 | E | B | T-test | -0.27 | |
0 | 儿童 | 12.30 | 28 | E | B | T-test | 0.10 | |
83.74 | 大学生 | 20.1 | 246 | S | A | Correlation | -0.45 | |
83.74 | 大学生 | 20.1 | 246 | S | B | Correlation | -0.42 | |
100 | 大学生 | 20 | 200 | S | A | Correlation | 0.10 | |
100 | 大学生 | 20 | 200 | S | A | Correlation | 0.16 | |
100 | 大学生 | 20 | 200 | S | A | Correlation | -0.14 | |
100 | 大学生 | 20 | 200 | S | A | Correlation | -0.45 | |
100 | 大学生 | 22.72 | 27 | E | C | Correlation | 0.30 | |
50.5 | 青少年 | 14.6 | 873 | S | B | Correlation | 0.08 | |
100 | 大学生 | 19.6 | 243 | S | B | Correlation | -0.02 | |
100 | 大学生 | 19.6 | 243 | S | B | Correlation | -0.01 | |
100 | 大学生 | 19.6 | 243 | S | B | Correlation | 0.08 | |
0 | 大学生 | 19.6 | 547 | S | B | Correlation | -0.20 | |
0 | 大学生 | 19.6 | 547 | S | B | Correlation | -0.17 | |
0 | 大学生 | 19.6 | 547 | S | B | Correlation | 0.12 | |
73 | 青少年 | 13 | 727 | S | B | Correlation | -0.43 | |
作者 | 男性% | 被试群体 | 平均年龄(岁) | N | 测量类型 | 指标 | 统计分析 | r |
73 | 青少年 | 13 | 727 | S | B | Correlation | 0.22 | |
73 | 青少年 | 13 | 727 | S | A | Correlation | -0.41 | |
73 | 青少年 | 13 | 727 | S | A | Correlation | -0.04 | |
51 | 儿童 | 9.7 | 430 | S | B | Correlation | -0.36 | |
51 | 儿童 | 9.7 | 430 | S | B | Correlation | -0.35 | |
51 | 儿童 | 9.7 | 430 | S | B | Correlation | -0.31 | |
25 | 大学生 | 20 | 16 | E | B | T-test | -0.27 | |
35.59 | 大学生 | 23 | 39 | E | A | T-test | -0.19 | |
37.04 | 大学生 | 21.81 | 40 | E | B | χ2-test | 0.02 | |
61.19 | 大学生 | 19.73 | 268 | S | B | Correlation | 0.02 | |
52.38 | 大学生 | 23.8 | 42 | E | B | Correlation | 0.30 | |
48.5 | 青少年 | 13.4 | 1236 | S | A | Correlation | -0.35 | |
48.5 | 青少年 | 14.5 | 1230 | S | A | Correlation | -0.29 | |
48.5 | 青少年 | 13.4 | 1236 | S | B | Correlation | 0.18 | |
48.5 | 青少年 | 14.5 | 1230 | S | B | Correlation | 0.25 | |
100 | 青少年 | 13.4 | 848 | S | B | Correlation | -0.08 | |
0 | 青少年 | 13.4 | 837 | S | B | Correlation | -0.08 | |
100 | 青少年 | 13.4 | 848 | S | B | Correlation | 0.24 | |
0 | 青少年 | 13.4 | 837 | S | B | Correlation | 0.15 | |
72.68 | 儿童青少年 | 11.2 | 1114 | S | A | T-test | -0.19 | |
73 | 青少年 | 12.2 | 3034 | S | A | Correlation | -0.15 | |
73 | 青少年 | 12.2 | 2360 | S | A | Correlation | -0.14 | |
73 | 青少年 | 12.2 | 2232 | S | A | Correlation | -0.14 | |
73 | 青少年 | 12.2 | 3034 | S | B | Correlation | -0.13 | |
73 | 青少年 | 12.2 | 2360 | S | B | Correlation | -0.13 | |
73 | 青少年 | 12.2 | 2232 | S | B | Correlation | -0.13 | |
54.45 | 儿童青少年 | 12.4 | 123 | E | B | T-test | -0.11 | |
69.91 | 大学生 | 19.57 | 220 | S | A | T-test | -0.09 | |
56 | 大学生 | 20.3 | 32 | E | B | χ2-test | -0.42 | |
56 | 大学生 | 20.3 | 32 | E | B | χ2-test | -0.05 | |
55 | 大学生 | 21.63 | 32 | E | B | χ2-test | 0.17 | |
55 | 大学生 | 21.63 | 32 | E | B | χ2-test | -0.07 | |
100 | 大学生 | 21.00 | 53 | S | A | T-test | -0.11 | |
0 | 大学生 | 21.00 | 79 | S | A | T-test | 0.06 | |
46 | 大学生 | 19.6 | 101 | E | B | T-test | -0.19 | |
39 | 大学生 | 19.4 | 65 | E | B | T-test | 0.05 | |
44 | 儿童青少年 | 14.68 | 795 | S | A | Correlation | -0.22 |
模型 | 独立样本 | 异质性 | Tau-squared | ||||||
---|---|---|---|---|---|---|---|---|---|
Q值 | df (Q) | p值 | I-squared | Tau-squared | SE | 方差 | Tau | ||
随机效应 | 63 | 1081.34 | 62 | 0.00 | 94.27% | 0.03 | 0.01 | 0.00 | 0.17 |
表2 效应值异质性检验
模型 | 独立样本 | 异质性 | Tau-squared | ||||||
---|---|---|---|---|---|---|---|---|---|
Q值 | df (Q) | p值 | I-squared | Tau-squared | SE | 方差 | Tau | ||
随机效应 | 63 | 1081.34 | 62 | 0.00 | 94.27% | 0.03 | 0.01 | 0.00 | 0.17 |
模型 | 独立样本 | N | 效应值及0.95的置信区间 | 双尾检验 | |||
---|---|---|---|---|---|---|---|
点估计 | 下限 | 上限 | z值 | p值 | |||
随机效应 | 63 | 18554 | -0.10 | -0.15 | -0.05 | -4.14 | 0.00 |
表3 随机模型分析
模型 | 独立样本 | N | 效应值及0.95的置信区间 | 双尾检验 | |||
---|---|---|---|---|---|---|---|
点估计 | 下限 | 上限 | z值 | p值 | |||
随机效应 | 63 | 18554 | -0.10 | -0.15 | -0.05 | -4.14 | 0.00 |
调节变量 | 同质性分析 | 类别 | 独立样本 | 效应值及95%置信区 | 双侧检验 | |||||
---|---|---|---|---|---|---|---|---|---|---|
Q组间 | df | p | 点估计 | 下限 | 上限 | z | p | |||
男性比例 | 5.93 | 2 | 0.05 | 40%以下 | 16 | -0.03 | -0.10 | 0.05 | -0.69 | 0.49 |
40%~70% | 20 | -0.08 | -0.20 | 0.05 | -1.24 | 0.22 | ||||
70%~100% | 27 | -0.15 | -0.20 | -0.09 | -4.81 | < 0.001 | ||||
被试群体 | 10.59 | 3 | 0.01 | 儿童 | 11 | -0.18 | -0.28 | -0.07 | -3.18 | < 0.001 |
青少年 | 19 | -0.08 | -0.16 | 0.01 | -1.82 | 0.07 | ||||
儿童与青少年 | 3 | -0.20 | -0.24 | -0.15 | -9.00 | < 0.001 | ||||
大学生与成人 | 30 | -0.10 | -0.16 | -0.03 | -2.91 | < 0.001 | ||||
平均年龄 | 6.21 | 2 | 0.045 | 6~12 | 17 | -0.18 | -0.21 | -0.14 | -9.07 | < 0.001 |
12~18 | 16 | -0.06 | -0.19 | 0.07 | -0.88 | 0.38 | ||||
18岁以上 | 30 | -0.10 | -0.16 | -0.03 | -2.91 | < 0.001 | ||||
测量类型 | 3.78 | 1 | 0.05 | 量表 | 40 | -0.13 | -0.18 | -0.07 | -4.38 | < 0.001 |
行为实验法 | 23 | -0.03 | -0.11 | 0.05 | -0.82 | 0.42 | ||||
亲社会性 指标 | 12.06 | 2 | < 0.001 | 亲社会行为 | 43 | -0.05 | -0.12 | 0.01 | -1.66 | 0.10 |
亲社会情感 | 19 | -0.19 | -0.25 | -0.14 | -6.77 | < 0.001 | ||||
亲社会认知 | 1 | -0.37 | -0.66 | 0.01 | -1.92 | 0.06 |
表4 调节变量随机模型分析
调节变量 | 同质性分析 | 类别 | 独立样本 | 效应值及95%置信区 | 双侧检验 | |||||
---|---|---|---|---|---|---|---|---|---|---|
Q组间 | df | p | 点估计 | 下限 | 上限 | z | p | |||
男性比例 | 5.93 | 2 | 0.05 | 40%以下 | 16 | -0.03 | -0.10 | 0.05 | -0.69 | 0.49 |
40%~70% | 20 | -0.08 | -0.20 | 0.05 | -1.24 | 0.22 | ||||
70%~100% | 27 | -0.15 | -0.20 | -0.09 | -4.81 | < 0.001 | ||||
被试群体 | 10.59 | 3 | 0.01 | 儿童 | 11 | -0.18 | -0.28 | -0.07 | -3.18 | < 0.001 |
青少年 | 19 | -0.08 | -0.16 | 0.01 | -1.82 | 0.07 | ||||
儿童与青少年 | 3 | -0.20 | -0.24 | -0.15 | -9.00 | < 0.001 | ||||
大学生与成人 | 30 | -0.10 | -0.16 | -0.03 | -2.91 | < 0.001 | ||||
平均年龄 | 6.21 | 2 | 0.045 | 6~12 | 17 | -0.18 | -0.21 | -0.14 | -9.07 | < 0.001 |
12~18 | 16 | -0.06 | -0.19 | 0.07 | -0.88 | 0.38 | ||||
18岁以上 | 30 | -0.10 | -0.16 | -0.03 | -2.91 | < 0.001 | ||||
测量类型 | 3.78 | 1 | 0.05 | 量表 | 40 | -0.13 | -0.18 | -0.07 | -4.38 | < 0.001 |
行为实验法 | 23 | -0.03 | -0.11 | 0.05 | -0.82 | 0.42 | ||||
亲社会性 指标 | 12.06 | 2 | < 0.001 | 亲社会行为 | 43 | -0.05 | -0.12 | 0.01 | -1.66 | 0.10 |
亲社会情感 | 19 | -0.19 | -0.25 | -0.14 | -6.77 | < 0.001 | ||||
亲社会认知 | 1 | -0.37 | -0.66 | 0.01 | -1.92 | 0.06 |
[1] |
靳宇倡, 李俊一 . ( 2014). 暴力游戏对青少年攻击性认知影响的文化差异: 基于元分析视角. 心理科学进展, 22( 8), 1226-1235.
doi: 10.3724/SP.J.1042.2014.01226 URL |
[2] | 雷浩, 刘衍玲, 田澜 . ( 2012). 国外青少年暴力脱敏的研究评析. 比较教育研究, 34( 7), 87-91. |
[3] | 李俊一, 靳宇倡 . ( 2014). 暴力视频游戏与亲社会游戏对认知, 情感和行为的影响: 基于一般学习模型的视角. 中国临床心理学杂志, 22( 6), 985-988. |
[4] |
牛玉柏, 肖帅, 温广辉, 唐志东 . ( 2015). 亲社会电子游戏对小学儿童亲社会行为的短时效应. 人类工效学, 21( 3), 1-5.
doi: 10.13837/j.issn.1006-8309.2015.03.0001 URL |
[5] | *王晨雪 . ( 2011). 不同类型视频游戏对游戏者亲社会行为倾向的影响(硕士学位论文). 宁波大学. |
[6] |
*王子祥, 王娟, 李佳浩, 李晓聪 . ( 2016). 亲社会背景抑制游戏对助人行为的消极影响. 中国健康心理学杂志, 24( 7), 1012-1016.
doi: 10.13342/j.cnki.cjhp.2016.07.015 URL |
[7] | *温广辉 . ( 2014). 短时接触亲社会电子游戏对小学儿童亲社会行为的影响(硕士学位论文). 浙江理工大学. |
[8] |
吴鹏, 刘华山 . ( 2014). 道德推理与道德行为关系的元分析. 心理学报, 46( 8), 1192-1207.
doi: 10.3724/SP.J.1041.2014.01202 URL |
[9] | *杨序斌 . ( 2014). 暴力视频游戏对个体共情及亲社会行为倾向的影响(博士学位论文). 湖南师范大学. |
[10] |
张一, 陈容, 刘衍玲 . ( 2016). 亲社会视频游戏对国外青少年行为的影响. 心理科学进展, 24( 10), 1600-1612.
doi: 10.3724/SP.J.1042.2016.01600 URL |
[11] | 郑昊敏, 温忠麟, 吴艳 . ( 2011). 心理学常用效应量的选用与分析. 心理科学进展, 19( 12), 1868-1878. |
[12] |
Adachi P. J.C., & Willoughby T. , ( 2016). The longitudinal association between competitive video game play and aggression among adolescents and young adults. Child Development, 87( 6), 1877-1892.
doi: 10.1111/cdev.12556 URL pmid: 27346428 |
[13] |
Anderson C.A . ( 2004). An update on the effects of playing violent video games. Journal of Adolescence, 27( 1), 113-122.
doi: 10.1016/j.adolescence.2003.10.009 URL pmid: 15013264 |
[14] |
Anderson C.A., & Bushman B.J . ( 2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12( 5), 353-359.
doi: 10.1111/1467-9280.00366 URL |
[15] |
Anderson C.A., & Bushman B.J . ( 2002). Human aggression. Annual Review of Psychology, 53( 1), 27-51.
doi: 10.1146/annurev.psych.53.100901.135231 URL |
[16] |
Anderson C. A., Shibuya A., Ihori N., Swing E. L., Bushman B. J., Sakamoto A., .. Saleem M . ( 2010). Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. Psychological Bulletin, 136( 2), 151-173.
doi: 10.1037/a0018251 URL pmid: 20192553 |
[17] |
*Bartholow B. D., Sestir M. A., & Davis E. B . ( 2005). Correlates and consequences of exposure to video game violence: Hostile personality, empathy, and aggressive behavior. Personality and Social Psychology Bulletin, 31( 11), 1573-1586.
doi: 10.1177/0146167205277205 URL pmid: 16207775 |
[18] |
Bastian B., Jetten J., & Fasoli F . ( 2011). Cleansing the soul by hurting the flesh: The guilt-reducing effect of pain. Psychological Science, 22( 3), 334-335.
doi: 10.1177/0956797610397058 URL |
[19] |
*Bösche W. ( 2010). Violent video games prime both aggressive and positive cognitions. Journal of Media Psychology, 22( 4), 139-146.
doi: 10.1027/1864-1105/a000019 URL |
[20] |
Boxer P., Groves C. L., & Docherty M . ( 2015). Video games do indeed influence children and adolescents’ aggression, prosocial behavior, and academic performance: A clearer reading of Ferguson. Perspectives on Psychological Science, 10( 5), 671-673.
doi: 10.1177/1745691615592239 URL |
[21] |
Brockmyer J.F . ( 2015). Playing violent video games and desensitization to violence. Child and Adolescent Psychiatric Clinics of North America, 24( 1), 65-77.
doi: 10.1016/j.chc.2014.08.001 URL pmid: 25455576 |
[22] | Buckley K.E., & Anderson C.A . ( 2006). A theoretical model of the effects and consequences of playing video games. In P. Vorderer & J. Bryant (Eds.), Playing video games: Motives, responses, and consequences( pp. 363- 378). Mahwah, NJ: Lawrence Erlbaum Associates Publishers. |
[23] |
Bushman B.J., & Anderson C.A . ( 2009). Comfortably numb: Desensitizing effects of violent media on helping others. Psychological Science, 20( 3), 273-277.
doi: 10.1111/j.1467-9280.2009.02287.x URL |
[24] |
Coyne S. M., Jensen A. C., Smith N. J., & Erickson D. H . ( 2016). Super Mario brothers and sisters: Associations between coplaying video games and sibling conflict and affection. Journal of Adolescence, 47, 48-59.
doi: 10.1016/j.adolescence.2015.12.001 URL pmid: 26748076 |
[25] |
Coyne S. M., Padilla-Walker L. M., Stockdale L., & Day R. D . ( 2011). Game on… girls: Associations between co-playing video games and adolescent behavioral and family outcomes. Journal of Adolescent Health, 49( 2), 160-165.
doi: 10.1016/j.jadohealth.2010.11.249 URL pmid: 21783048 |
[26] | Davis M.H . ( 1980). A multidimensional approach to individual differences in empathy. JSAS Catalog of Selected Documents in Psychology, 10, 85. |
[27] | Davis M.H . ( 1983). Measuring individual differences in empathy: Evidence for a multidimensional approach. Journal of Personality and Social Psychology, 44, 113-126. |
[28] |
Denzler M., Förster J., & Liberman N . ( 2009). How goal-fulfillment decreases aggression. Journal of Experimental Social Psychology, 45( 1), 90-100.
doi: 10.1016/j.jesp.2008.08.021 URL |
[29] |
Denzler M., Häfner M., & Förster J . ( 2011). He just wants to play: How goals determine the influence of violent computer games on aggression. Personality and Social Psychology Bulletin, 37( 12), 1644-1654.
doi: 10.1177/0146167211421176 URL |
[30] |
Elson M., & Ferguson C.J . ( 2014). Does doing media violence research make one aggressive? The ideological rigidity of social-cognitive theories of media violence and a response to Bushman and Huesmann (2013), Krahé (2013), and Warburton (2013). European Psychologist, 19( 1), 68-75.
doi: 10.1027/1016-9040/a000185 URL |
[31] |
Elson M., Mohseni M. R., Breuer J., Scharkow M. & Quandt T.. ,( 2014) . Press CRTT to measure aggressive behavior: The unstandardized use of the competitive reaction time task in aggression research. Psychological Assessment, 26(2), 419-432.
doi: 10.1037/a0035569 URL pmid: 24447279 |
[32] |
Ferguson C.J . ( 2007). The good, the bad and the ugly: A meta-analytic review of positive and negative effects of violent video games. Psychiatric Quarterly, 78( 4), 309-316.
doi: 10.1007/s11126-007-9056-9 URL pmid: 17914672 |
[33] |
Ferguson C.J . ( 2015). Do angry birds make for angry children? A meta-analysis of video game influences on children’s and adolescents’ aggression, mental health, prosocial behavior, and academic performance. Perspectives on Psychological Science, 10( 5), 646-666.
doi: 10.1177/1745691615592234 URL |
[34] |
*Ferguson C.J., & Garza A. , ( 2011). Call of (civic) duty: Action games and civic behavior in a large sample of youth. Computers in Human Behavior, 27( 2), 770-775.
doi: 10.1016/j.chb.2010.10.026 URL |
[35] |
Ferguson C.J., & Olson C.K . ( 2013). Friends, fun, frustration and fantasy: Child motivations for video game play. Motivation and Emotion, 37( 1), 154-164.
doi: 10.1007/s11031-012-9284-7 URL |
[36] |
Förster J., Liberman N., & Higgins E. T . ( 2005). Accessibility from active and fulfilled goals. Journal of Experimental Social Psychology, 41( 3), 220-239.
doi: 10.1016/j.jesp.2004.06.009 URL |
[37] |
*Fraser A. M., Padilla-Walker L. M., Coyne S. M., Nelson L. J., & Stockdale L. A . ( 2012). Associations between violent video gaming, empathic concern, and prosocial behavior toward strangers, friends, and family members. Journal of Youth and Adolescence, 41( 5), 636-649.
doi: 10.1007/s10964-012-9742-2 URL pmid: 22302216 |
[38] |
*Gentile D. A., Anderson C. A., Yukawa S., Ihori N., Saleem M., Ming L. K., .. Sakamoto A . ( 2009). The effects of prosocial video games on prosocial behaviors: International evidence from correlational, longitudinal, and experimental studies. Personality and Social Psychology Bulletin, 35( 6), 752-763.
doi: 10.1177/0146167209333045 URL pmid: 2678173 |
[39] |
*Gentile D. A., Choo H., Liau A., Sim T., Li D., Fung D., & Khoo A . ( 2011). Pathological video game use among youths: A two-year longitudinal study. Pediatrics, 127( 2), e319-e329.
doi: 10.1542/peds.2010-1353 URL pmid: 21242221 |
[40] |
Gentile D. A., Coyne S., & Walsh D. A . ( 2011). Media violence, physical aggression, and relational aggression in school age children: A short-term longitudinal study. Aggressive Behavior, 37( 2), 193-206.
doi: 10.1002/ab.20380 URL pmid: 21274855 |
[41] |
Gentile D. A., Li D., Khoo A., Prot S., & Anderson C. A . ( 2014). Mediators and moderators of long-term effects of violent video games on aggressive behavior: Practice, thinking, and action. JAMA Pediatrics, 168( 5), 450-457.
doi: 10.1001/jamapediatrics.2014.63 URL |
[42] |
Gitter S. A., Ewell P. J., Guadagno R. E., Stillman T. F., & Baumeister R. F . ( 2013). Virtually justifiable homicide: The effects of prosocial contexts on the link between violent video games, aggression, and prosocial and hostile cognition. Aggressive Behavior, 39( 5), 346-354.
doi: 10.1002/ab.21487 URL pmid: 23650097 |
[43] |
*Greitemeyer T. & Osswald S., ( 2010). Effects of prosocial video games on prosocial behavior. Journal of Personality and Social Psychology, 98( 2), 211-221.
doi: 10.1037/a0016997 URL pmid: 20085396 |
[44] |
Greitemeyer T., & Mügge D.O . ( 2014). Video games do affect social outcomes: A meta-analytic review of the effects of violent and prosocial video game play. Personality and Social Psychology Bulletin, 40( 5), 578-589.
doi: 10.1177/0146167213520459 URL |
[45] |
*Greitemeyer T., Osswald S., & Brauer M . ( 2010). Playing prosocial video games increases empathy and decreases schadenfreude. Emotion, 10( 6), 796-802.
doi: 10.1037/a0020194 URL pmid: 21171755 |
[46] |
*Greitemeyer T., Traut-Mattausch E., & Osswald S . ( 2012). How to ameliorate negative effects of violent video games on cooperation: Play it cooperatively in a team. Computers in Human Behavior, 28( 4), 1465-1470.
doi: 10.1016/j.chb.2012.03.009 URL |
[47] |
Happ C., Melzer A., & Steffgen G . ( 2013). Superman vs. BAD man? The effects of empathy and game character in violent video games. Cyberpsychology, Behavior, and Social Networking, 16( 10), 774-778.
doi: 10.1089/cyber.2012.0695 URL pmid: 23745616 |
[48] |
Jerabeck J.M., & Ferguson C.J . ( 2013). The influence of solitary and cooperative violent video game play on aggressive and prosocial behavior. Computers in Human Behavior, 29( 6), 2573-2578.
doi: 10.1016/j.chb.2013.06.034 URL |
[49] |
*Jin Y.C., & Li J.Y . ( 2017). When newbies and veterans play together: The effect of video game content, context and experience on cooperation. Computers in Human Behavior, 68, 556-563.
doi: 10.1016/j.chb.2016.11.059 URL |
[50] |
Krahé B. & Möller I., ( 2010). Longitudinal effects of media violence on aggression and empathy among German adolescents. Journal of Applied Developmental Psychology, 31( 5), 401-409.
doi: 10.1016/j.appdev.2010.07.003 URL |
[51] |
*Krahé B. & Möller I., ( 2011). Links between self-reported media violence exposure and teacher ratings of aggression and prosocial behavior among German adolescents. Journal of Adolescence, 34( 2), 279-287.
doi: 10.1016/j.adolescence.2010.05.003 URL |
[52] | *Li D., Choo H., Khoo A., & Liau A. K . ( 2012). Effects of digital game play among young Singaporean gamers: A two-wave longitudinal study. Journal for Virtual Worlds Research, 5( 2). |
[53] |
Mitrofan O., Paul M., Weich S., & Spencer N . ( 2014). Aggression in children with behavioural/emotional difficulties: Seeing aggression on television and video games. BMC Psychiatry, 14( 1), 287-297.
doi: 10.1186/s12888-014-0287-7 URL pmid: 25404041 |
[54] |
Ogletree S.M., & Drake R. , ( 2007). College students’ video game participation and perceptions: Gender differences and implications. Sex Roles, 56( 7-8), 537-542.
doi: 10.1007/s11199-007-9193-5 URL |
[55] |
*Prot S., Gentile D. A., Anderson C. A., Suzuki K., Swing E., Lim K. M… Lam B. C. P. ., ( 2014). Long-term relations among prosocial-media use, empathy, and prosocial behavior. Psychological Science, 25( 2), 358-368.
doi: 10.1177/0956797613503854 URL pmid: 24335350 |
[56] |
Prot S., McDonald K. A., Anderson C. A., & Gentile D. A . ( 2012). Video games: Good, bad, or other?. Pediatric Clinics of North America, 59( 3), 647-658.
doi: 10.1016/j.pcl.2012.03.016 URL |
[57] |
*Saleem M., Anderson C. A., & Gentile D. A . ( 2012 a). Effects of prosocial, neutral, and violent video games on children's helpful and hurtful behaviors. Aggressive Behavior, 38( 4), 281-287.
doi: 10.1002/ab.21428 URL pmid: 25363697 |
[58] |
*Saleem M., Anderson C. A., & Gentile D. A . ( 2012 b). Effects of prosocial, neutral, and violent video games on college students’ affect. Aggressive Behavior, 38( 4), 263-271.
doi: 10.1002/ab.21427 URL pmid: 22549724 |
[59] |
Sestir M.A., & Bartholow B.D . ( 2010). Violent and nonviolent video games produce opposing effects on aggressive and prosocial outcomes. Journal of Experimental Social Psychology, 46( 6), 934-942.
doi: 10.1016/j.jesp.2010.06.005 URL |
[60] |
*TearM. M.J., & Nielsen M. ,( 2013). Failure to demonstrate that playing violent video games diminishes prosocial behavior. PLoS One, 8( 7), e68382.
doi: 10.1371/journal.pone.0068382 URL pmid: 3700923 |
[61] |
Tear M.J., & Nielsen M. , ( 2014). Video games and prosocial behavior: A study of the effects of non-violent, violent and ultra-violent gameplay. Computers in Human Behavior, 41, 8-13.
doi: 10.1016/j.chb.2014.09.002 URL |
[62] |
*Teng S. K., Chong G. Y., Siew A. S., & Skoric M. M . ( 2011). Grand Theft Auto IV comes to Singapore: Effects of repeated exposure to violent video games on aggression. Cyberpsychology, Behavior, and Social Networking, 14( 10), 597-602.
doi: 10.1089/cyber.2010.0115 URL pmid: 21381967 |
[63] |
*Whitaker J.L., & Bushman B.J . ( 2012). “Remain calm. Be kind.” Effects of relaxing video games on aggressive and prosocial behavior. Social Psychological and Personality Science, 3( 1), 88-92.
doi: 10.1177/1948550611409760 URL |
[64] |
*Zhen S. J., Xie H. L., Zhang W., Wang S. J., & Li D. P . ( 2011). Exposure to violent computer games and Chinese adolescents’ physical aggression: The role of beliefs about aggression, hostile expectations, and empathy. Computers in Human Behavior, 27( 5), 1675-1687.
doi: 10.1016/j.chb.2011.02.006 URL |
[1] | 李亚丹, 杜颖, 谢聪, 刘春宇, 杨毅隆, 李阳萍, 邱江. 语义距离与创造性思维关系的元分析[J]. 心理科学进展, 2023, 31(4): 519-534. |
[2] | 曾润喜, 李游. 自我效能感与网络健康信息搜寻关系的元分析[J]. 心理科学进展, 2023, 31(4): 535-551. |
[3] | 吴佳桧, 傅海伦, 张玉环. 感知社会支持与学生学业成就关系的元分析:学习投入的中介作用[J]. 心理科学进展, 2023, 31(4): 552-569. |
[4] | 郭英, 田鑫, 胡东, 白书琳, 周蜀溪. 羞愧对亲社会行为影响的三水平元分析[J]. 心理科学进展, 2023, 31(3): 371-385. |
[5] | 陈必忠, 孙晓军. 中国内地大学生时间管理倾向的时代变迁:1999~2020[J]. 心理科学进展, 2022, 30(9): 1968-1980. |
[6] | 杜宇飞, 欧阳辉月, 余林. 隔代抚养与老年人抑郁水平:一项基于东西方文化背景的元分析[J]. 心理科学进展, 2022, 30(9): 1981-1992. |
[7] | 方杰, 温忠麟, 欧阳劲樱, 蔡保贞. 国内调节效应的方法学研究[J]. 心理科学进展, 2022, 30(8): 1703-1714. |
[8] | 赵宁, 刘鑫, 李纾, 郑蕊. 默认选项设置的助推效果:来自元分析的证据[J]. 心理科学进展, 2022, 30(6): 1230-1241. |
[9] | 黄潇潇, 张亚利, 俞国良. 2010~2020中国内地小学生心理健康问题检出率的元分析[J]. 心理科学进展, 2022, 30(5): 953-964. |
[10] | 张亚利, 靳娟娟, 俞国良. 2010~2020中国内地初中生心理健康问题检出率的元分析[J]. 心理科学进展, 2022, 30(5): 965-977. |
[11] | 于晓琪, 张亚利, 俞国良. 2010~2020中国内地高中生心理健康问题检出率的元分析[J]. 心理科学进展, 2022, 30(5): 978-990. |
[12] | 陈雨濛, 张亚利, 俞国良. 2010~2020中国内地大学生心理健康问题检出率的元分析[J]. 心理科学进展, 2022, 30(5): 991-1004. |
[13] | 方杰, 温忠麟. 基于两水平回归模型的调节效应分析及其效应量[J]. 心理科学进展, 2022, 30(5): 1183-1190. |
[14] | 齐玥, 秦邵天, 王可昕, 陈文锋. 面孔可信度评价调节:经验迁移假说的提出与验证[J]. 心理科学进展, 2022, 30(4): 715-722. |
[15] | 王佳燕, 蓝媛美, 李超平. 二元工作压力与员工创新关系的元分析[J]. 心理科学进展, 2022, 30(4): 761-780. |
阅读次数 | ||||||
全文 |
|
|||||
摘要 |
|
|||||