Advances in Psychological Science ›› 2022, Vol. 30 ›› Issue (11): 2424-2447.doi: 10.3724/SP.J.1042.2022.02424
• Conceptual Framework • Previous Articles Next Articles
LI Chunqing(), ZHANG Jieli, LIU Wei, ZHANG Chenlu
Received:
2021-12-30
Online:
2022-11-15
Published:
2022-11-09
Contact:
LI Chunqing
E-mail:lichunqing@nwu.edu.cn
CLC Number:
LI Chunqing, ZHANG Jieli, LIU Wei, ZHANG Chenlu. The relationship between customer experience journey and input with digitalized interactive platforms offerings[J]. Advances in Psychological Science, 2022, 30(11): 2424-2447.
文献 | 研究问题 | 客户投入程度 |
---|---|---|
Steinhoff等 (2019) | 提出在线关系营销的演化理论, 将在线关系描述为无缝化、网络化、全渠道、个性化和拟人化, 提出六原则和11个相应的命题。 | 借助心理学的流理论解释客户涉入、融入和沉浸的递进关系。 |
Kopalle等 (2020) | 提出传统企业可通过“以数字客户为导向”拥抱数字生态系统来创造价值。提出传统企业开发数字客户能力的三步骤:从数字原生企业提炼关键洞察; 传统企业开发出自己的数字客户导向; 为传统企业提供数字客户导向的路线图等。 | 揭示客户参与、融入与沉浸之间的递进关系, 将客户融入从个人扩展到企业。 |
Akaka和 Schau ( | 探讨自反性如何有助于消费者在整个消费旅程中持续创造价值。 | 揭示客户参与、融入、沉浸与上瘾之间的递进关系, 还将身份演化、消费体验、价值共创联系起来。 |
Siebert等 ( | 关注客户体验旅程在多个服务周期中的长期演变, 提出平稳和粘性两种体验旅程模式。 | 揭示客户涉入、融入、沉浸与上瘾的递进关系, 还提到体验涉入、客户涉入和客户融入的概念。 |
文献 | 研究问题 | 客户投入程度 |
---|---|---|
Steinhoff等 (2019) | 提出在线关系营销的演化理论, 将在线关系描述为无缝化、网络化、全渠道、个性化和拟人化, 提出六原则和11个相应的命题。 | 借助心理学的流理论解释客户涉入、融入和沉浸的递进关系。 |
Kopalle等 (2020) | 提出传统企业可通过“以数字客户为导向”拥抱数字生态系统来创造价值。提出传统企业开发数字客户能力的三步骤:从数字原生企业提炼关键洞察; 传统企业开发出自己的数字客户导向; 为传统企业提供数字客户导向的路线图等。 | 揭示客户参与、融入与沉浸之间的递进关系, 将客户融入从个人扩展到企业。 |
Akaka和 Schau ( | 探讨自反性如何有助于消费者在整个消费旅程中持续创造价值。 | 揭示客户参与、融入、沉浸与上瘾之间的递进关系, 还将身份演化、消费体验、价值共创联系起来。 |
Siebert等 ( | 关注客户体验旅程在多个服务周期中的长期演变, 提出平稳和粘性两种体验旅程模式。 | 揭示客户涉入、融入、沉浸与上瘾的递进关系, 还提到体验涉入、客户涉入和客户融入的概念。 |
概念 | 定义 | 文献来源 |
---|---|---|
客户涉入 | 一个人基于内在需求、价值观和兴趣而感知到的与实体的相关性。 | Zaichkowsky, |
客户参与 | 指客户通过贡献努力、知识、信息和其他资源涉入服务生产和交付的程度。 | Dabholkar, |
客户融入 | 指客户在一个服务系统中为品牌交互所付出的由动机驱动的、意志性投资的操作性资源(包括认知、情感、行为和社会知识和技能)以及被操作性资源(例如设备)。 | Hollebeek等, |
客户沉浸 | 指个体投入某种活动的整体感觉, 当个体处于沉浸体验状态时, 他们完全被所做的事吸引, 心情非常愉悦且感觉时间过得很快。沉浸式体验是当代文化与科技融合创新的结果。 | Csikszentmihalyi和LeFevre, |
消费者上瘾 | 指尽管有负面后果, 但仍强迫性重复愉快的消费行为(如饮酒、赌博、购物)。“上瘾”一词也被广泛用于强迫性的非病理行为(例如, “我对那个节目上瘾了!”) | Siebert等, Sussman等, |
概念 | 定义 | 文献来源 |
---|---|---|
客户涉入 | 一个人基于内在需求、价值观和兴趣而感知到的与实体的相关性。 | Zaichkowsky, |
客户参与 | 指客户通过贡献努力、知识、信息和其他资源涉入服务生产和交付的程度。 | Dabholkar, |
客户融入 | 指客户在一个服务系统中为品牌交互所付出的由动机驱动的、意志性投资的操作性资源(包括认知、情感、行为和社会知识和技能)以及被操作性资源(例如设备)。 | Hollebeek等, |
客户沉浸 | 指个体投入某种活动的整体感觉, 当个体处于沉浸体验状态时, 他们完全被所做的事吸引, 心情非常愉悦且感觉时间过得很快。沉浸式体验是当代文化与科技融合创新的结果。 | Csikszentmihalyi和LeFevre, |
消费者上瘾 | 指尽管有负面后果, 但仍强迫性重复愉快的消费行为(如饮酒、赌博、购物)。“上瘾”一词也被广泛用于强迫性的非病理行为(例如, “我对那个节目上瘾了!”) | Siebert等, Sussman等, |
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