ISSN 1671-3710
CN 11-4766/R
主办:中国科学院心理研究所
出版:科学出版社

心理科学进展 ›› 2011, Vol. 19 ›› Issue (12): 1788-1797.

• 研究前沿 • 上一篇    下一篇

电子游戏的消极影响及争议

赵永乐;何莹;郑涌   

  1. (1西南大学西南民族教育与心理研究中心, 重庆 4000715) (2红河学院, 蒙自 661100)
    (3西南大学心理学院, 重庆 4000715)
  • 收稿日期:2010-12-06 修回日期:1900-01-01 出版日期:2011-12-15 发布日期:2011-12-15
  • 通讯作者: 郑涌

Controversy in Negative Effects of Video Games

ZHAO Yong-Le;HE Ying;ZHENG Yong   

  1. (1 Center for Studies of Education and Psychology of Ethnic Minorities in Southwest China, Southwest University, Chongqing 400715, China)
    (2 Honghe University, Mengzi 661100, China)
    (3 School of Psychology, Southwest University, Chongqing 400715, China)
  • Received:2010-12-06 Revised:1900-01-01 Online:2011-12-15 Published:2011-12-15
  • Contact: ZHENG Yong

摘要: 国内外的心理学者对暴力与非暴力电子游戏的消极影响做了大量研究, 随着一般学习模型的出现, 电子游戏的积极影响研究开始兴起, 同时也产生了对电子游戏消极影响的激烈争议。通过对近年来电子游戏消极影响研究中存在的问题进行分析, 认为争议的原因主要在于相关研究未能与真实社会情境结合, 研究设计与方法存在异议, 研究范围狭窄, 研究结果相互矛盾等。将研究领域扩展至电子游戏积极影响方面, 以及大范围的纵向研究将是解决这一争议的关键和这一领域未来的研究方向。

关键词: 电子游戏, 理论模型, 消极影响

Abstract: Plenty of researches have been done in negative effects brought by violent and non-violent video games, which are argued scholarly from other researching on positive effects coming with the development of general learning model. Upon the negative effects on video games, we summarized the arguments in four aspects which are the disassociation between theoretical researches and practical situations, the dissent on designs and methods, the narrow range of studies and conflictive conclusions. The predictive studies are demonstrated in the positive effects on video games, and extensive longitudinal studies are also discussed.

Key words: video games, theoretical model, negative effect