ISSN 0439-755X
CN 11-1911/B
主办:中国心理学会
   中国科学院心理研究所
出版:科学出版社

心理学报 ›› 2012, Vol. 44 ›› Issue (4): 489-497.

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自我相关信息的加工优势:来自网名识别的证据

杨红升;王芳;顾念君;黄希庭   

  1. (西南大学心理学与社会发展研究中心;认知与人格教育部重点实验室(西南大学);西南大学心理学院, 重庆 400715)
  • 收稿日期:2011-07-25 修回日期:1900-01-01 发布日期:2012-04-28 出版日期:2012-04-28
  • 通讯作者: 黄希庭

Processing Priority for Self-related Information: Evidence from Visual Search of Screen Names

YANG Hong-Sheng;WANG Fang;GU Nian-Jun;HUANG Xi-Ting   

  1. (Research Center for Psychology and Social Development, Southwest University; Key Laboratory of Cognition and Personality (SWU), Ministry of Education; School of Psychology, Southwest University, Chongqing 400715, China)
  • Received:2011-07-25 Revised:1900-01-01 Online:2012-04-28 Published:2012-04-28
  • Contact: HUANG Xi-Ting

摘要: 以网名为材料, 通过三项视觉搜索实验考察了与自我相关的网络信息可能存在的加工优势。结果发现, 自己的网名在作为靶刺激时可以更快且更准确地被探测出来; 而在作为干扰刺激时, 其对于靶刺激却并未表现出比对照刺激更强的抑制作用。在与真实人名进行的直接比较中, 自己的网名与真实人名的加工成绩未出现显著差异, 且都好于作为对照的名人名字。这些结果证明了与自我相关的网络信息具有和物理世界中的自我信息相似的加工优势, 且与以真实人名为材料的多项实验结果完全一致, 从而表明自己的网名与真实人名可能具有相同的加工机制。

关键词: 自我相关的信息, 网名, 鸡尾酒会效应, 加工优势

Abstract: It is well established in a number of studies that there exists a cognitive priority for self-related material, such as one’s own face and name. Among these findings is the well-known cocktail party effect which demonstrates that one’s own name can be more easily detected, even in unattended conditions. As both names and faces are fixed self-related material to a large extent, the current research was aimed to extend previous findings by employing a kind of flexible self-related material --- one’s own screen name which is usually chosen or designed by users themselves and can be easily changed. Despite the large difference in formation rule, usage practice and environment, screen names and real names share the same function as symbol of self-representation in their respective contexts. As a result, it can be expected there might be a similar cognitive priority for one’s own screen name. In the current research, three visual search experiments were designed to examine such a possibility.
Experiment 1 compared the visual search speed and accuracy for participants’ own QQ (one of the most popular instant messaging software in China, which has several hundreds of million registered users) name and one control QQ name. The results showed that across all three different display set sizes (2, 6 and 12 names), the search speed was consistently faster for participants’ own QQ name than control stimuli. Besides that, there was a marginally higher hit rate for own QQ name while the false alarm rates demonstrated no difference under the two conditions. In Experiment 2 which was aimed to examine the own QQ name’s interference effect on target item, participants were asked to search one specific QQ name with own/control QQ names as distracters in different trials. ANOVA found neither significant main effects nor interaction. Across all three display set sizes, the search speed and accuracy showed no difference whether own or control QQ name was used as distracters. There was either no difference between hit rates in the two kinds of trials. Experiment 3 made direct comparisons between visual search performance for own screen name and real name. There was no significant difference in either response time or accuracy for these two names. However, they were both more accurately and quickly detected than famous names.
Taken together, results of the three experiments showed that as target stimuli, own screen name can be detected more quickly and accurately than control screen name while as distracters, they do not show any larger interference effect on target stimuli. These results completely replicated those of studies using real name stimuli. These similar patterns suggested that recognition of own screen names might share the same mechanism as own real name.
In conclusion, the current research provided preliminary evidences on the cognitive priority of self-related online material. As a result of its self-relevance and repeated use, one’s own screen name obtains strong personal salience and the consequent preferential processing. Based on the existence of such an online cocktail party effect, processing priority about self-related information can be extended from real world to the virtual online environment. In future studies, the possible individual difference and the effect of familiarity in screen name recognition constitutes two important issues which deserves to be directly explored.

Key words: self-related information, screen name, cocktail-party effect, processing priority