Table 1 Overview of the Studies
| Studies | Sample | Study Design | Product Category | Results |
|---|
| Conditions(n) | M (SD) / Percentages | χ2 / t / F | p |
|---|
Study 1 (preregistered) | Credamo, N = 113 | Product acquisition mode (purchase vs. rent) between-subjects design | / | Rent (57) | 92.98% | Pearson χ2 = 6.82 | 0.009 |
| Purchase (56) | 75.00% |
| Study 2a | Credamo, N = 160 | The same as Study 1 | Black Myth: Wukong Game Console | Rent (80) | 5.61 (0.92) | t(158) = ?3.63 | < 0.001 |
| Purchase (80) | 5.01 (1.16) |
| Study 2b | Credamo, N = 160 | The same as Study 1 | Bike | Rent (80) | 5.32 (1.19) | t(158) = ?3.37 | 0.001 |
| Purchase (80) | 4.58 (1.56) |
| Study 2c | Credamo, N = 200 | The same as Study 1 | Camping tent | Rent (100) | 5.68 (1.18) | t(198) = ?2.76 | 0.006 |
| Purchase (100) | 5.14 (1.54) |
| Study 2d | University students, N = 200 | The same as Study 1 | Skateboard | Rent (100) | 4.17 (1.50) | t(198) = ?2.12 | 0.036 |
| Purchase (100) | 3.71 (1.57) |
| Study 3a | Credamo, N = 160 | The same as Study 1 | Ski | Rent (80) | 5.60 (0.84) | t(158) = ?2.74 | 0.007 |
| Purchase (80) | 5.09 (1.42) |
| Study 3b | University students, N = 180 | The same as Study 1 | Electric scooter | Rent (90) | 4.64 (1.20) | t(178) = ?2.21 | 0.028 |
| Purchase (90) | 4.21 (1.45) |
| Study 3c | Credamo, N = 160 | The same as Study 1 | Projector | Rent (80) | 5.43 (1.21) | t(158) = ?2.62 | 0.010 |
| Purchase (80) | 4.81 (1.75) |
| Study 4 | Credamo, N = 320 | 2 (acquisition mode: purchase vs. rent) × 2 (resource scarcity: scarcity vs. control) between-subjects design | Bike | Scarcity | Rent (80) | 5.48 (0.99) | F(1, 316) = 2.48 | 0.116 |
| Purchase (80) | 5.15 (1.27) |
| Control | Rent (80) | 5.29 (1.24) | F(1, 316) = 23.48 | < 0.001 |
| Purchase (80) | 4.28 (1.72) |