ISSN 1671-3710
CN 11-4766/R
主办:中国科学院心理研究所
出版:科学出版社

Advances in Psychological Science ›› 2015, Vol. 23 ›› Issue (6): 1041-1051.doi: 10.3724/SP.J.1042.2015.01041

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Video Game Transfer Phenomena: Type, Manifestation and Mechanism

WU Silan; ZHOU Zongkui; NIU Gengfeng; LIU Meiting   

  1. (Key Laboratory of Adolescent Cyberpsychology and Behavior (CCNU), Ministry of Education; School of Psychology, Key Laboratory of Human Development and Mental Health of Hubei Province, Central China Normal University, Wuhan 430079, China)
  • Received:2014-10-18 Online:2015-06-25 Published:2015-06-25
  • Contact: ZHOU Zongkui, E-mail: zhouzk@mail.ccnu.edu.cn

Abstract:

Video game transfer phenomena refer to the effects of video games on individuals in non-game situations. As research furthers, the focus of researchers changes from game players’ own characteristics to the effects of video games on the players in non-game situations. Based on the relevant literature of video game transfer phenomena, we proposed a clear definition and classification of video game transfer phenomena, and outline several key factors that influence on video game transfer phenomena: game’characteristics, individual factors and actual environmental factors, and different manifestations in cognition, emotion, attitude and action. On this basis, we point out that future research should integrate influential factors of video game transfer phenomena, improve related research methods and broaden the applications in the research field.

Key words: Video Game Transfer Phenomena (GTP), transfer type, individual factors, game’characteristics, transfer manifestations