ISSN 1671-3710
CN 11-4766/R
主办:中国科学院心理研究所
出版:科学出版社

心理科学进展 ›› 2017, Vol. 25 ›› Issue (4): 652-661.doi: 10.3724/SP.J.1042.2017.00652

• 研究前沿 • 上一篇    下一篇

互联网使用对共情的影响

敬娇娇; 高 闯;牛更枫   

  1. (青少年网络心理与行为教育部重点实验室; 华中师范大学心理学院暨脑与认知实验室, 武汉 430079)
  • 收稿日期:2016-06-24 出版日期:2017-04-15 发布日期:2017-04-15
  • 通讯作者: 高闯, E-mail: chuanggao@mail.ccnu.edu.cn
  • 基金资助:

    华中师范大学科技产业处资助项目(20205160155)和华中师范大学优秀博士学位论文培育计划项目(2016YBZZ113)。

The effect of internet use on empathy

JING Jiaojiao; GAO Chuang; NIU Gengfeng   

  1. (Key Laboratory of Adolescent Cyberpsychology and Behavior (CCNU), School of Psychology and Brain and Cognition Laboratory, Central China Normal University, Wuhan 430079, China)
  • Received:2016-06-24 Online:2017-04-15 Published:2017-04-15
  • Contact: GAO Chuang, E-mail: chuanggao@mail.ccnu.edu.cn

摘要:

随着信息技术的发展, 互联网已成为当今社会人际交往的新平台。网络环境和现实环境不同, 它具有匿名、便捷和易控制等特点。共情在人际交往中扮演重要的角色, 它是指对他人情感的感同身受。互联网环境下共情的研究逐渐受到学者的重视。现有研究表明, 不同的互联网使用对共情产生不同的影响:在线暴力视频游戏会降低共情, 而在线亲社会视频游戏则对共情产生积极影响; 网络社区的使用为网络中人们表露共情提供了重要平台; 过度网络使用会对共情产生负面影响。但现有研究比较零散, 还存在一些不足。未来要结合多种研究方法进行更多的应用研究, 同时加强理论建构。

关键词: 共情, 互联网使用, 在线视频游戏, 过度网络使用, 网络社区

Abstract:

With the development of information and communication technologies, the Internet has become a new platform for interpersonal communication nowadays. Online environment is different from offline with the characters of anonymity, convenience and easiness to control. Empathy, which is defined as the capability to understand the situation of others, plays an important role in interpersonal communication. In modern information society, the relationship between Internet use and empathy has attracted the attentions of researchers. Current results show that, different Internet use behaviors have different effects on empathy - online violent video games would decrease empathy, while online prosocial video games could promote empathy. Online communities provide the ideal platform for the free expression of empathy. Excessive Internet use has negative effects on empathy. But the existing studies are scattered, future studies should combine diverse methods to conduct more application researches, and theoretical construction also needs to be strengthened.

Key words: empathy, Internet use, online video games, excessive Internet use, online communities