Acta Psychologica Sinica ›› 2025, Vol. 57 ›› Issue (11): 1914-1932.doi: 10.3724/SP.J.1041.2025.1914
• Reports of Empirical Studies • Previous Articles Next Articles
LI Bin1,2, RUI Jianxi1, YU Weinan1,3, LI Aimei1(
), YE Maolin1(
)
Received:2023-12-31
Published:2025-11-25
Online:2025-09-25
Contact:
Aimei Li, E-mail: Supported by:LI Bin, RUI Jianxi, YU Weinan, LI Aimei, YE Maolin. (2025). When design meets AI: The impact of AI design products on consumers’ response patterns. Acta Psychologica Sinica, 57(11), 1914-1932.
| Study | Purpose | Sample size | Study design | Product | Dependent Variables |
|---|---|---|---|---|---|
| Study1A | Test H1 | 181 | 2 (Design source: human design vs. AI design) × 2 (Product type: nostalgia vs. innovative) between-subjects design | Fan | Product attitude |
| Study1B | Test H1 | 258 | 3 (Design source: human design vs. human-AI collaborative design vs. AI design) × 2 (Product type: nostalgic vs. innovative) between-subjects design | Clock | Purchase intention |
| Study2A | Test H2 | 304 | 4 (Design source: human design vs. human-led with AI assistance vs. AI-led with human assistance vs. AI-design) × 2 (Product type: nostalgic vs. innovative) between-subjects design | Clock | Processing fluency, Purchase intention |
| Study2B | Test H2 | 167 | 2 (Design source: human vs. AI) × 2 (Product type: nostalgic vs. innovative) mixed design | Mini fan | Warmth perception, Competence perception Processing fluency, Purchase intention |
| Study3 | Test H3 | 218 | 3 (Design source: human vs. high AI anthropomorphism vs. low AI anthropomorphism) × 2 (Product type: nostalgic vs. innovative) between-subjects design | Desk lamp | Processing fluency, Purchase intention |
| Study4 | Test H4 | 290 | 2 (Design source: human design vs. AI design) × 2 (Product type: nostalgic vs. innovative) × 2 (self-construction: interdependent vs. independent) between-subjects design | Desk lamp | Purchase intention |
Table 1 Overview of the study
| Study | Purpose | Sample size | Study design | Product | Dependent Variables |
|---|---|---|---|---|---|
| Study1A | Test H1 | 181 | 2 (Design source: human design vs. AI design) × 2 (Product type: nostalgia vs. innovative) between-subjects design | Fan | Product attitude |
| Study1B | Test H1 | 258 | 3 (Design source: human design vs. human-AI collaborative design vs. AI design) × 2 (Product type: nostalgic vs. innovative) between-subjects design | Clock | Purchase intention |
| Study2A | Test H2 | 304 | 4 (Design source: human design vs. human-led with AI assistance vs. AI-led with human assistance vs. AI-design) × 2 (Product type: nostalgic vs. innovative) between-subjects design | Clock | Processing fluency, Purchase intention |
| Study2B | Test H2 | 167 | 2 (Design source: human vs. AI) × 2 (Product type: nostalgic vs. innovative) mixed design | Mini fan | Warmth perception, Competence perception Processing fluency, Purchase intention |
| Study3 | Test H3 | 218 | 3 (Design source: human vs. high AI anthropomorphism vs. low AI anthropomorphism) × 2 (Product type: nostalgic vs. innovative) between-subjects design | Desk lamp | Processing fluency, Purchase intention |
| Study4 | Test H4 | 290 | 2 (Design source: human design vs. AI design) × 2 (Product type: nostalgic vs. innovative) × 2 (self-construction: interdependent vs. independent) between-subjects design | Desk lamp | Purchase intention |
| Product | Perception | Nostalgia group (M ± SD) | Innovation Group (M ± SD) | Independent Samples t-test | Cohen’s d |
|---|---|---|---|---|---|
| Fan | Nostalgia perception | 5.59 ± 0.95 | 4.43 ± 1.27 | t(169) = 5.87*** | 1.03 |
| Innovation perception | 4.25 ± 1.87 | 5.47 ± 0.98 | t(169) = ?6.01*** | ?0.82 | |
| Clock | Nostalgia perception | 5.29 ± 1.08 | 4.27 ± 1.28 | t(169) = 4.11*** | 0.86 |
| Innovation perception | 4.36 ± 1.79 | 5.34 ± 1.09 | t(169) = ?5.87*** | ?0.66 | |
| Desk lamp | Nostalgia perception | 5.21 ± 1.53 | 4.40 ± 1.19 | t(169) = 3.31*** | 0.59 |
| Innovation perception | 4.44 ± 1.81 | 5.45 ± 0.97 | t(169) = ?6.35*** | ?0.70 | |
| Record player | Nostalgia perception | 5.24 ± 1.27 | 4.21 ± 1.40 | t(169) = 2.58*** | 0.77 |
| Innovation perception | 4.70 ± 1.46 | 5.25 ± 1.04 | t(169) = ?5.48*** | ?0.43 |
Table 2 Independent Samples t-Test for the Validity of Experimental Materials
| Product | Perception | Nostalgia group (M ± SD) | Innovation Group (M ± SD) | Independent Samples t-test | Cohen’s d |
|---|---|---|---|---|---|
| Fan | Nostalgia perception | 5.59 ± 0.95 | 4.43 ± 1.27 | t(169) = 5.87*** | 1.03 |
| Innovation perception | 4.25 ± 1.87 | 5.47 ± 0.98 | t(169) = ?6.01*** | ?0.82 | |
| Clock | Nostalgia perception | 5.29 ± 1.08 | 4.27 ± 1.28 | t(169) = 4.11*** | 0.86 |
| Innovation perception | 4.36 ± 1.79 | 5.34 ± 1.09 | t(169) = ?5.87*** | ?0.66 | |
| Desk lamp | Nostalgia perception | 5.21 ± 1.53 | 4.40 ± 1.19 | t(169) = 3.31*** | 0.59 |
| Innovation perception | 4.44 ± 1.81 | 5.45 ± 0.97 | t(169) = ?6.35*** | ?0.70 | |
| Record player | Nostalgia perception | 5.24 ± 1.27 | 4.21 ± 1.40 | t(169) = 2.58*** | 0.77 |
| Innovation perception | 4.70 ± 1.46 | 5.25 ± 1.04 | t(169) = ?5.48*** | ?0.43 |
Figure 5. Analysis of conditional mediating effects in the nostalgic product group. Note. *** p < 0.001. ** p < 0.01.D1, D2, and D3 are three dummy variables representing four design origins, coded as follows: D1.Human Design = 0, Human-Led = 1, AI-Led = 0, AI Design = 0. D2.Human Design = 0, Human-Led = 0, AI-Led = 1, AI Design = 0. D3.Human Design = 0, Human-Led = 0, AI-Led = 0, AI Design = 1.
Figure 6. Analysis of conditional mediating effects in the innovative product group. Note. *** p < 0.001. ** p < 0.01. D1, D2, and D3 are three dummy variables representing four design origins, coded as follows: D1.Human Design = 0, Human-Led = 1, AI-Led = 0, AI Design = 0. D2.Human Design = 0, Human-Led = 0, AI-Led = 1, AI Design = 0. D3.Human Design = 0, Human-Led = 0, AI-Led = 0, AI Design = 1.
Figure 8. Analysis of the chain mediating effects of warmth perception and processing fluency in the human design group. Note. ***p < 0.001, *p < 0.05
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