网络游戏中化身参照的加工优势:来自行为与ERPs的证据
曹敏, 谢和平, 孙丽君, 张冬静, 孔繁昌, 周宗奎
Processing priority for avatar reference in online games: Evidence from behavioral and ERPs studies
CAO Min, XIE Heping, SUN Lijun, ZHANG Dongjing, KONG Fanchang, ZHOU Zongkui
心理学报
.
2021, (6): 639
-650
.
DOI: 10.3724/SP.J.1041.2021.00639