ISSN 1671-3710
CN 11-4766/R
主办:中国科学院心理研究所
出版:科学出版社

• •    

网络游戏成瘾者的情绪加工异常

常茜芮,何蔚祺   

  1. 辽宁师范大学
  • 收稿日期:2023-10-26 修回日期:2024-01-19 出版日期:2024-02-16 发布日期:2024-02-16
  • 通讯作者: 何蔚祺
  • 基金资助:
    国家自然科学基金项目;辽宁省自然科学基金项目;“兴辽英才计划”项目

Abnormal emotional processing in people with Internet Gaming Disorder

CHANG Qianrui, HE Weiqi   

  • Received:2023-10-26 Revised:2024-01-19 Online:2024-02-16 Published:2024-02-16

摘要: 研究表明,网络游戏成瘾(IGD)个体对消极情绪刺激,尤其是愤怒情绪刺激存在异常的加工偏向,而且IGD个体面对消极刺激会产生过高的情绪唤起并在调节消极情绪方面出现困难,以上情绪加工能力的异常会在IGD的维持和发展中起到重要作用。同时,IGD个体情绪加工相关脑区也出现了异常,例如杏仁核、前扣带回、脑岛和部分前额叶。未来研究可以更多关注IGD的群体情绪加工、情绪加工的时间进程、有效提高IGD个体情绪调节能力的方法以及IGD青少年的情绪加工问题。此外,也可以通过多样化地设置和呈现情绪刺激来达到不同的研究目的,同时还需要考虑被试的性别比例以及被试长期和短期的情绪状态对情绪加工研究结果的影响。

关键词: 网络游戏成瘾(IGD), 面孔表情, 情绪加工偏向, 情绪调节

Abstract: Previous studies have identified that individuals with Internet Gaming Disorder (IGD) exhibit abnormal processing biases toward negative emotional stimuli, especially those associated with anger, in contrast to their healthy counterparts. Additionally, negative stimuli elicit excessive emotional arousal in individuals with IGD, yet they encounter challenges in effectively regulating negative emotions. These abnormalities in emotion processing capabilities play a pivotal role in the maintenance and development of IGD. Simultaneously, anomalies have been observed in brain regions linked with emotional processing in individuals with IGD, including the amygdala, anterior cingulate gyrus, insula, and portions of the prefrontal lobe. Future investigations could focus more on the group emotion processing in IGD, the temporal dynamics of emotion processing in IGD, strategies to enhance the emotional regulation abilities of individuals with IGD, and the emotional processing challenges faced by adolescents with IGD. Furthermore, designing and presenting emotional stimuli in diverse ways can be employed to achieve various research purposes. Meanwhile, the effects of the gender ratio of participants, as well as both long-term and short-term emotional states, on the results of emotional processing studies should also be taken into consideration.

Key words: Internet Gaming Disorder (IGD), facial expression, emotion processing bias, emotion regulation