ISSN 0439-755X
CN 11-1911/B
主办:中国心理学会
   中国科学院心理研究所
出版:科学出版社

心理学报 ›› 2012, Vol. 44 ›› Issue (1): 1-13.

• •    下一篇

竞争与情绪对顿悟的原型启发效应的影响

李亚丹;马文娟;罗俊龙;张庆林   

  1. (西南大学心理学院, 重庆 400715)
    (认知与人格教育部重点实验室(西南大学), 重庆 400715)
  • 收稿日期:2011-05-17 修回日期:1900-01-01 发布日期:2012-01-28 出版日期:2012-01-28
  • 通讯作者: 张庆林

Competition and Emotion Impact on Effect of Prototype Elicitation during Insight Problem Solving

LI Ya-Dan;MA Wen-Juan;LUO Jun-Long;ZHANG Qing-Lin   

  1. (School of Psychology, Southwest University, Chongqing 400715, China)
    (Key Laboratory of Cognition and Personality (Southwest University), Ministry of Education, Chongqing 400715, China)
  • Received:2011-05-17 Revised:1900-01-01 Online:2012-01-28 Published:2012-01-28
  • Contact: ZHANG Qing-Lin

摘要: 以汉字字谜为材料, 采用“原型学习-问题测试”范式, 考察不同竞争水平(高、中、低竞争强度和无竞争)情境下诱发的情绪效价(积极、中性和消极)对顿悟中的原型启发的影响。结果发现:1)竞争水平对字谜问题解决中的原型启发有显著影响, 低强度竞争水平最有利于靶字谜问题的解决, 中等强度和高强度下效果次之, 无竞争条件下效果最差; 2)诱发情绪对靶字谜问题解决的原型启发也有显著影响, 消极情绪和中性情绪下比积极情绪下靶字谜的正确率更高; 3)有无竞争与情绪效价之间的交互作用显著, 体现了竞争和情绪这两种动力相关因素在原型启发中的动力作用不是独立的。

关键词: 顿悟, 原型启发, 汉语字谜, 情绪, 竞争强度

Abstract: The cognitive mechanism of insight remains largely unknown and there are different theories to explain it. On the basis of previous studies and views, Zhang Qinglin proposed that the heuristic theory of prototypal matters in insight problem solving, which can be regarded as creative problem solving under experimental conditions. In addition, many previous relevant studies had revealed inconsistent results of the impact of competition and emotion on creative thinking. Based on the “prototype elicitation” theory, the present study was designed to explore the dynamic effects of competition and emotion on the mechanism of insight problem solving by using traditional Chinese logogriphs.
This study adopted a four-stage experimental paradigm. First, we created different competitive levels of experimental situation; second, the participants were asked to learn the prototypal logogriph; third, participants’ emotion of different valences were induced; and fourth, participants were required to complete the target logogriph test. In the experiment, the 4(high, medium, low competitive level vs. without competition) ×3 (positive, neutral vs. negative emotion) experimental designs were adopted. The materials used in the present study were seventy emotional images taken from Chinese Affective Picture System (CAPS) and seventy pairs of medium-difficulty Chinese logogriphs. The results showed that: 1) the prototype elicitation effect of successful logogriph problem solving was effected significantly by the competitive levels (F (3,64)=16. 921, p<0. 001). Specifically, low intensity competitive level was most favorable to the prototype elicitation, moderate and high intensity was next, and under the condition of no competition was the worst. 2) the prototype elicitation effect of successful logogriph problem solving was also effected significantly by the induced emotions (F (2,65)=14. 118, p<0. 001) . Specifically, negative and neutral emotion inspired better prototype elicitation effect than positive emotion. 3)the interaction effects of with/without competition and emotion valence were significant on the prototype elicitation effect of successful logogriph problem solving (F (1,67)=3. 493, p<0. 05). The prototype elicitation effect of negative emotion was best without competition, the neutral emotion was next, and the positive emotion was the worst; But with competition, the prototype elicitation effect of neutral emotion was best, the negative emotion was next, and the positive emotion was the worst.
These results show that neither high nor low arousal level can promote insight problem solving but proper arousal level has a positive effect on it. These also suggest that the mediating role of motivation factors and the reciprocal effect brought by the competition and emotion on the mechanism of prototype elicitation effect. However, the mechanisms of these effects are not known yet, and more researches about the impact factors of competition and emotion on the mechanism of insight problem solving are required.

Key words: insight, prototype elicitation, logogriph of Chinese characters, emotion, competitive intensity