ISSN 1671-3710
CN 11-4766/R
主办:中国科学院心理研究所
出版:科学出版社

心理科学进展 ›› 2016, Vol. 24 ›› Issue (10): 1600-1612.doi: 10.3724/SP.J.1042.2016.01600

• 研究前沿 • 上一篇    下一篇

亲社会视频游戏对国外青少年行为的影响

张 一1 ;陈 容5; 刘衍玲2,3,4   

  1. (1西南大学心理学部, 重庆 400715) (2西南大学心理学部心理健康教育与社会适应实验室, 重庆 400715) (3西南大学心理健康教育研究中心, 重庆 400715) (4神经信息教育部重点实验室, 电子科技大学生命科学与技术学院, 成都 610054) (5成都航空职业技术学院, 成都 610100)
  • 收稿日期:2015-06-15 出版日期:2016-10-15 发布日期:2016-10-15
  • 通讯作者: 刘衍玲, E-mail: ssq@swu.edu.cn
  • 基金资助:

    国家社会科学基金教育学一般课题“亲社会视频游戏对青少年亲社会行为的影响”, 课题批准号:BBA140049

The effects of prosicial video games on foreign teenagers’ behavior

ZHANG Yi1; CHEN Rong5; LIU Yan-ling1,2   

  1. (1 Faculty of Psychology, Southwest University, Chongqing 400715, China) (2 Laboratory of Mental Health Education and social adjustment, Faculty of Psychology, Southwest University, Chongqing 400715, China) (3 Research Center of Mental Health Education, Faculty of Psychology, Southwest University, Chongqing 400715, China) (4 Key Laboratory for NeuroInformation of Ministry of Education, School of Life Science and Technology, University of Electronic Science and Technology of China, Chengdu 610054, China) (5 Chengdu Aeronautic Polytechnic, Chengdu 610100, China)
  • Received:2015-06-15 Online:2016-10-15 Published:2016-10-15
  • Contact: LIU Yan-ling, E-mail: ssq@swu.edu.cn

摘要:

视频游戏对青少年行为影响的研究焦点主要集中在暴力视频游戏带来的消极影响上。随着研究的深入以及积极心理学的兴起, 研究者开始关注亲社会视频游戏对青少年行为的积极影响, 并进行了相关的研究, 研究大多以一般学习模型为理论框架。一般学习模型认为亲社会视频游戏通过影响与亲社会相关的认知、情感和生理唤醒而对亲社会行为产生作用。已有研究显示, 亲社会视频游戏会促进青少年的亲社会行为, 同时减少青少年的攻击性行为。研究者们采用多种方法探索亲社会视频游戏影响青少年行为的心理机制, 证明了一般学习模型的理论构想。未来研究需要进一步研究性别、人格、文化等因素的影响, 并开展相关的认知神经机制研究。

关键词: 亲社会, 视频游戏, 亲社会行为

Abstract:

The research on the effects of video games focuses mainly on the violent video games and their harmful effects on adolescents. With the research going on as well as the emerging of the positive psychology, more and more researchers show interests in the positive effects of prosocial video games on the adolescents. Most of the research is based on the General Learning Model (GLM). According to this model, prosocial video games can influence adolescents’ prosocial behavior by affecting a person’s internal state, consisting of cognition, affect, and arousal that are related to the prosociety. Existing studies show that playing a prosocial video game increases helping behavior and reduces aggressive behavior. Various methods have been used to explore the psychological mechanism and the results are consistent with the GLM. In the future, it is necessary to examine the influence of several more factors such as gender, age and culture, and explore the mechanism from the cognitive neuroscience perspective.

Key words: prosocial, video game, prosocial behaviour